When using my own entities in a map, they seem to bleed in the game when following waypoints! When they aren't following waypoints they seem to be fine though. Is there a reason for this? and how can I stop it?
I'll try and work on finding out why the heck this happens, but any help would be great, thanks
-Luke
actors bleeding when following waypoints?
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actors bleeding when following waypoints?
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Re: actors bleeding when following waypoints?
That's pretty weird.Jazzmanstereo wrote:When using my own entities in a map, they seem to bleed in the game when following waypoints! When they aren't following waypoints they seem to be fine though. Is there a reason for this? and how can I stop it?
I'll try and work on finding out why the heck this happens, but any help would be great, thanks
-Luke
You might want to go into the entity editor and open them up, and then check the actor status part to make sure the current hitpoint amount is right.
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Re: actors bleeding when following waypoints?
Yeah, thanks! I checked the entity, and sure enough the hit point's were down.bertgoldstein wrote:That's pretty weird.
You might want to go into the entity editor and open them up, and then check the actor status part to make sure the current hitpoint amount is right.
However, I did have to check in the "advance level" screen, because my actor status part doesn't do anything. Is it supposed to extend into some further options?
Ive got something to put in you
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Re: actors bleeding when following waypoints?
yeah it should have like current hitpoints, action points, and how radiated and poisoned it is. after you click to open it up you have to scroll down because it goes off the bottom of the screenJazzmanstereo wrote:Yeah, thanks! I checked the entity, and sure enough the hit point's were down.bertgoldstein wrote:That's pretty weird.
You might want to go into the entity editor and open them up, and then check the actor status part to make sure the current hitpoint amount is right.
However, I did have to check in the "advance level" screen, because my actor status part doesn't do anything. Is it supposed to extend into some further options?