A Quickie
- Max-Violence
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A Quickie
So I have two medium-sized buildings next to each other. One is two stories high and the other is one story high. I want to "connect" the top floors of the two buildings (i.e. the "rooves" of the two buildings ) via sloped tiles.
My problem is that I can't seem to find any sloped tiles that look man-made. Snow, dirt, sand, etc. is all I find. What would be really nice if there were sloped versions of the Junk City/Floors/Catwalk tiles. Anyone know of any tiles (or can make some) that would fit the bill?
Solution #2 would be to make the single-story building two stories tall but I'm sure that would screw up occulsion. But then again, what doesn't?
My problem is that I can't seem to find any sloped tiles that look man-made. Snow, dirt, sand, etc. is all I find. What would be really nice if there were sloped versions of the Junk City/Floors/Catwalk tiles. Anyone know of any tiles (or can make some) that would fit the bill?
Solution #2 would be to make the single-story building two stories tall but I'm sure that would screw up occulsion. But then again, what doesn't?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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- Max-Violence
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True, true, but would look kinda wierd. Looks like that's what I'll have to do, though. Hmmm...Flamescreen wrote:Why don't you do that with stair tiles? In a way, you could say they are [sloped] as well.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- requiem_for_a_starfury
- Hero of the Wastes
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- PaladinHeart
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RE
I recommend going with one of the things RFAS mentioned. Or you could have a floor tile, stair tile, floor tile, etc.. That might not look bad (but it would require your buildings to be far apart?). The only problem with stair type tiles is the characters will always try and cross in a certain spot.
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
- Max-Violence
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Sweet, I didn't know of these. I'll have to take 'em for a spin when I get back from school...requiem_for_a_starfury wrote:There's the road, ruined city concrete slopes. And under industrial there's some sloped vent tiles which are metal.
Edit: Hrm, I can't seem to find the sloped vent tiles you speak of, Requiem. Couldja hit me with the exact path?
I tried using the sloped road tiles but they don't slope nearly steep enough. The buildings are three tiles apart (i.e. 18 WUs).
I'm probably going to use the Junk/Floor/Catwalk tiles to make a lil' bridge from the shorter building to the other then slap a ladder on the side of the taller building to connect the roof of it to the bridge.
Thanks anywho.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- PaladinHeart
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RE
That'd be best. With such a short distance I doubt any sloped tiles being able to cover it.
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
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- Max-Violence
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I would, but I'm going for the "close quarters combat" motif here.Flamescreen wrote:Hey, INCREASE distance then!
Cheers,
flamescreen
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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- Vault Hero
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- Max-Violence
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That's pretty much what I did. Still, I would like to know where the sloped metal tiles Requiem spoke of are.Flamescreen wrote:How about dropping the slopped part and try a wooden bridge that end in a ladder and the major fightin is in the roof of the end building?
Actually, this is a brand-new map. You're thinking of Revenge3 which is sorta dead in the water at the moment.I'm making a BoS map too, btw. Good think the idea is different.(I'll take your BoS bullets, hehe!)
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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- Vault Hero
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- Max-Violence
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Easy there, fella. RV3 will be done when its done. If you want things to speed up, play the beta that I posted and give me some feedback.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
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- Max-Violence
- Wandering Hero
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Heh, yea it was. I think FS is referring to the entity/sprite that I'm using for it.RawonaM wrote:Wasn't the BoS ammo my idea...? :confused2:
At least, that's about all I can figure.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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- Vault Hero
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I didn't bother with it back then to remember, so I'm sorry. And yes, I'm talking about the sprite.
This is not about copyrights hopefully. This is a modding community. All one has to do for credit if you forget is asking. Wouldn't it be funny if someone sued for something I forgot mentioning? Lol!!!
Makes you think twice about including other people's work in your projects. I've heard americans sue over nothing. That true?
Cheers,
Flamescreen
This is not about copyrights hopefully. This is a modding community. All one has to do for credit if you forget is asking. Wouldn't it be funny if someone sued for something I forgot mentioning? Lol!!!
Makes you think twice about including other people's work in your projects. I've heard americans sue over nothing. That true?
Cheers,
Flamescreen
- Max-Violence
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Only the lazy and stupid ones, and that's about 95% of us. I'm lazy, but not stupid. Well, OK I am, but not stupid in the same way that people who sue someone over thier dog pooping on his/her lawn are stupid.Flamescreen wrote:I've heard americans sue over nothing. That true?
Anyway, like I've said, the map'll be done when I get some comments on it. Not a second sooner.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
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- Vault Dweller
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- Max-Violence
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Playing the map tends to yeild better feedback than looking at screenshots.[Roe] Snake wrote:I'd like to comment on your map bro but you'll have to post some screenshots...
Greetz
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006