Hertston wrote:A perfectly valid point of view. A little selfish though (why should the folks who do wan't a Fallout 3 be deprived ? Nobody says you have to buy it).
I have no qualms about depriving "the people" the privilage of playing shit games. Especially when it's all for a higher cause (i.e. the production of good games).
tard wrote:Why do I prefer SoA to any of them ?
My guess would be you like shitty games.
tard wrote:1. I prefer the real time approach (a matter of taste, only). When it's done well (obviously I think SoA was, presumably you disagree)... I'll grant some attempts have been truly appalling.
And I"m sure (as a matter of taste, only) there are people who like their meals lightly doused with the pleasant flavoring of feces.
But for all involved, it's better if cooks just ignore these people.
SoA's combat was hardly tactical, it had as much tactics as command and conquer had strategy.
tard wrote:2. Huge maps that allow many tactical possibilities, approximating "real life" at times. That's limited in JA2 and non-existent in S2.
Tactical generally refers to small scale. If you want huge maps and you want RT, go play a RTS.
tard wrote:3. Vehicles to play with.
OMGF! vehilces!@!#@
4. Strong plot
Hah.
5. A full map and level editor, and MULTIPLAY. A human opponent always beats AI for entertainment.
Like I said, RTS are apprently what you're looking for.
OK, nobody ever produced new levels, and getting an MP game requires some organisation as Gamespy is a dead-zone.
*ahem* I rest my case. The game was so shit no one even bothered to make a few maps for it. And when mulitplayer = gamespy arcade, it's obviously something just tacked on so marketing can put a bullet on the box that gets nubskulls like you to buy it.