Various Graphics Ripped From Fallout
- Jimmyjay86
- Hero of the Glowing Lands
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- War Bringer
- Vault Dweller
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- Location: Eden Facility 3 Project: Sigma (Testing) In.The.Center.Of.The.Storm
- Jimmyjay86
- Hero of the Glowing Lands
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- Max-Violence
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Hey, those bottom two pics would make a good tile. The bottom-most one is just begging for a ladder to be put next to it so a sniper can have some fun
And those are some sweeeeeeet stairs.
And those are some sweeeeeeet stairs.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- OnTheBounce
- TANSTAAFL
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You can simply set up actors that have been killed. (Leave them on Index 0 and set them to "Make Dead".) Or you can use the ones that are already killed for you under "Dead Actors" (IIRC).Jimmyjay86 wrote:I'll see what I can find. FOT seems like it doesn't have enough skeletons or dead bodies or can they be created by automatically killing people various ways?
I was planning on making a sprite out of one of the skeletons from FO2. It'd make a handy Container entity.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
- War Bringer
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- Location: Eden Facility 3 Project: Sigma (Testing) In.The.Center.Of.The.Storm
- Jimmyjay86
- Hero of the Glowing Lands
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- Max-Violence
- Wandering Hero
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Um, gross?OnTheBounce wrote:I was planning on making a sprite out of one of the skeletons from FO2. It'd make a handy Container entity.
But yea - that would be pretty cool... in a really nasty kinda way.
It'd be sweet if the extendable bridge could be put to use... very sweet indeed... maybe make the entity "object script state"-able?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- OnTheBounce
- TANSTAAFL
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- Joined: Thu Apr 18, 2002 8:39 am
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Ah, I see (said the blind man to his deaf daughter in the dark). Well, you could always make a sprite out of the dead vaultsuit wearer that you find as soon as you leave V-13 in FO. Other than that I can't think of anything else, other than the skeletons in FO2 that you find from time to time.Jimmyjay86 wrote:Ah, but they only look freshly killed, I was looking for the skeleton look - how would you do that.
You should give up on those FPS games for a bit and play FO and FO2. [temptation]You can get them really cheap, and they're fun...[/temptation]Max-Violence wrote:Um, gross?
But yea - that would be pretty cool... in a really nasty kinda way.
Besides, I think it might be funny to have a recruit who started singing "Disconnect dem bones, dem dry bones / Disconnet dem bones, dem dry bones" when you're around something like that...
That's what I was thinking. It's the perfect way of keeping the player from entering an area until certain conditions are met. You could couple it w/generator repair...Max-Violence wrote:It'd be sweet if the extendable bridge could be put to use... very sweet indeed... maybe make the entity "object script state"-able?
(No, I don't find myself wishing that the rope could be used to swing across...)
OTB
"On the bounce, you apes! Do you wanna live forever?!"