Requiem's destroyable doors
- Chaos
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Requiem's destroyable doors
i downloaded requiem's destroyable doors bu i cant figure out how to set them up correctly i tried setting em up as breakables but the bounding box stays in one position so that i can only use the door facing a certain way and not the other, also if i set them up as doors they dont have the ability to be attacked, so I must be trying to use this them wrong way can someone help me?
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- OnTheBounce
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It's actually very simple. All you have to do is to set up a new "Rotating Door" entity. There will be a field that you can check/tick labeled "Destroyable". Make sure you have that field checked/ticked, assign a sprite and you're nearly done.
Note that there is no way to assign things like Hit Points, Armor Class, etc., to this type of entity. All this lets you do is to let you set up a door entity that will be destroyed if it is caught in the area of effect of a weapon that does Explode damage.
Cheers,
OTB
Note that there is no way to assign things like Hit Points, Armor Class, etc., to this type of entity. All this lets you do is to let you set up a door entity that will be destroyed if it is caught in the area of effect of a weapon that does Explode damage.
Cheers,
OTB
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RE
Or perhaps it can be destroyed with burst fire done near the door?
By the way, im wondering if these doors just disappear when destroyed or do they have a different sprite for when they're destroyed?
Also, kind of a dumb question but do they also function just as well as normal doors? (working with triggers and all that)
By the way, im wondering if these doors just disappear when destroyed or do they have a different sprite for when they're destroyed?
Also, kind of a dumb question but do they also function just as well as normal doors? (working with triggers and all that)
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Re: RE
[TBC]-PaladinHeart wrote:Or perhaps it can be destroyed with burst fire done near the door?
-I tested this and no burst fire wont work i tried with rockets and that didnt seem to work either the only thing that seemed to work was grenades and that kinda blows.
-They have a different sprite for when they are destroyed it sorta looks like the daaged door jam is left behind when destroyed.[TBC]-PaladinHeart wrote:By the way, im wondering if these doors just disappear when destroyed or do they have a different sprite for when they're destroyed?
-Besides the fact that only grenades can damage them (from what i have tested) yes they function just as normal as any other door.[TBC]-PaladinHeart wrote:Also, kind of a dumb question but do they also function just as well as normal doors? (working with triggers and all that)
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I hope that timed explosives also work, along with mines and such. Although its not a big deal.
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
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OH MY GOD HE'S BACK!!!OnTheBounce wrote:It's actually very simple. All you have to do is to set up a new "Rotating Door" entity. There will be a field that you can check/tick labeled "Destroyable". Make sure you have that field checked/ticked, assign a sprite and you're nearly done.
Note that there is no way to assign things like Hit Points, Armor Class, etc., to this type of entity. All this lets you do is to let you set up a door entity that will be destroyed if it is caught in the area of effect of a weapon that does Explode damage.
Cheers,
OTB
*ahem* Anyway, I seem to recall making a destroyable door in my very first map, DD Ch1, in which I could set HP, damage resistances/thresholds, etc.
...Or was that with an "existing" destroyable door sprite? :confused2:
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- requiem_for_a_starfury
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Um, I thought that's what we were talking about here? Making Breakable Door entities?requiem_for_a_starfury wrote:Are you sure that you didn't use a door sprite for a breakable MV?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- OnTheBounce
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Well...I'm "semi-back". :confused2:Max-Violence wrote:OH MY GOD HE'S BACK!!!
There's been some complications, and eBay is taking up most of my time right now so I'll only be popping in in the most desultory fashion for the next week or so.
We're talking about making Destroyable Door entities, not using Door Sprites as a basis for Breakable entities.Max-Violence wrote:Um, I thought that's what we were talking about here? Making Breakable Door entities?
While the latter solution has the advantage of allowing a modder to set up entities that have variable Hit Points, thresholds/resistances, or even Armo(u)r Class assigned it has the problem of not allowing the setting of multiple Animation Rotations (therefore requiring two entities, one for each angle), and also only being suited to simulating a door that has been permanently locked/jammed/etc. rather than the Destroyable Door, which can be used to allow the player to either use a non-combat skill to get through it, find a key, or expend some type of explosive, e.g. Frag. Grenade, Dynamite.
OTB
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