Bigass STALKER Video
- Mad Max RW
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Bigass STALKER Video
<strong>[Game -> Update]</strong>
<html><body><P>There’s a new 120 MB video showing off various weapons blowing up mutant pigs, some physics stuff, and a quick look at the interface in <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R.: Shadow of Chernobyl</A> (formerly Oblivion Lost). It runs about 2 ½ minutes and you can download it from one of the following locations:</P><UL><LI> <A HREF=http://www.3dgamers.com/dl/games/stalke ... q.avi.html target=_blank>3D Gamers</A><LI> <A HREF=http://files.worthplaying.com/files/mod ... erby=dateD target=_blank>Worthplaying</A><LI> <A HREF=http://download.boomtown.net/en_uk/arti ... hp?id=4529 target=_blank>Boomtown</A><LI> <A HREF=http://www.fileshack.com/file.x?fid=4650 target=_blank>Fileshack</A></UL><P>Make sure you have the latest <A HREF=http://www.divx.com/divx/?src=footer_di ... /index.php target=_blank>DivX 5.1.1. Codec</A> to play the video. Thanks to <B>Jimmyjay86</B> for the heads up and <A HREF=http://oblivionlost.deloo.de/en/index.php target=_blank>Oblivion-Lost</A> for the download mirrors.</P></body></html>
<html><body><P>There’s a new 120 MB video showing off various weapons blowing up mutant pigs, some physics stuff, and a quick look at the interface in <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R.: Shadow of Chernobyl</A> (formerly Oblivion Lost). It runs about 2 ½ minutes and you can download it from one of the following locations:</P><UL><LI> <A HREF=http://www.3dgamers.com/dl/games/stalke ... q.avi.html target=_blank>3D Gamers</A><LI> <A HREF=http://files.worthplaying.com/files/mod ... erby=dateD target=_blank>Worthplaying</A><LI> <A HREF=http://download.boomtown.net/en_uk/arti ... hp?id=4529 target=_blank>Boomtown</A><LI> <A HREF=http://www.fileshack.com/file.x?fid=4650 target=_blank>Fileshack</A></UL><P>Make sure you have the latest <A HREF=http://www.divx.com/divx/?src=footer_di ... /index.php target=_blank>DivX 5.1.1. Codec</A> to play the video. Thanks to <B>Jimmyjay86</B> for the heads up and <A HREF=http://oblivionlost.deloo.de/en/index.php target=_blank>Oblivion-Lost</A> for the download mirrors.</P></body></html>
- Jimmyjay86
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- Max-Violence
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Great movie, but... *sigh* what's the latest news on a release date/pubic playable demo?
Closing our eyes forces us to look
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http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- PiP
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actually after what I had seen from Stalker before this trailer I'm a lil bit disappointed with this one, though there are good things too.
I didn't like that:
- many times after an explosion things were flying unnaturally (too) high, at least to my layman eye, too vertically, as if the gravity doesn't affect the trajectory properly
- when blown high by a powerful explosion these things didn't get shattered - flying in one piece or a few neatly separated pieces
- creatures were unnaturally stiff when flying and landing on their spine
- the pigrat walks in an artificial, mechanic-like fashion
- the sniper-scope view is perfectly still - too unrealistically easy to shoot
- don't the weeds swing too much? there's something strange about them
things that I liked:
- RPG-like inventory
- the way furniture reacts to bullets (how it gets jerked by the shots, sways, and falls with its parts swinging realistically)
- PC stats (food, endurance, radioactivity, (one more))
- weapon stats (weight(!), cost, condition(!)) and its potential influence on the gameplay
- possibility to adjust a weapon (silencer, scope, more?) - hopefully there will be hotkeys for these
- the look of the guns
- the sounds of gunfire
I didn't like that:
- many times after an explosion things were flying unnaturally (too) high, at least to my layman eye, too vertically, as if the gravity doesn't affect the trajectory properly
- when blown high by a powerful explosion these things didn't get shattered - flying in one piece or a few neatly separated pieces
- creatures were unnaturally stiff when flying and landing on their spine
- the pigrat walks in an artificial, mechanic-like fashion
- the sniper-scope view is perfectly still - too unrealistically easy to shoot
- don't the weeds swing too much? there's something strange about them
things that I liked:
- RPG-like inventory
- the way furniture reacts to bullets (how it gets jerked by the shots, sways, and falls with its parts swinging realistically)
- PC stats (food, endurance, radioactivity, (one more))
- weapon stats (weight(!), cost, condition(!)) and its potential influence on the gameplay
- possibility to adjust a weapon (silencer, scope, more?) - hopefully there will be hotkeys for these
- the look of the guns
- the sounds of gunfire
Pretty much sums up what I felt about it. Overall I am really looking forward to this game's (hopefully eventual) release.PiP wrote:all
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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- PiP
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also, things react unnaturally to shotgun fire. (e.g. the couch)
- they get thrown too far away, it seems
- the initial motion phase looks slower, then a sudden speed up - couch speeds up after disattaching minor parts
- damage is not realistic - yes some parts get blown apart, yes you can see some momentary splinters where the bullets hit, but no there is no damage visible on the main body
- same with those creatures - if the explosion is so powerful that they are 'flying high' like Morrison, there should be some flesh torn out of them, blood, ANY damage, right? they just die.. and all squeak in the same way..
- they get thrown too far away, it seems
- the initial motion phase looks slower, then a sudden speed up - couch speeds up after disattaching minor parts
- damage is not realistic - yes some parts get blown apart, yes you can see some momentary splinters where the bullets hit, but no there is no damage visible on the main body
- same with those creatures - if the explosion is so powerful that they are 'flying high' like Morrison, there should be some flesh torn out of them, blood, ANY damage, right? they just die.. and all squeak in the same way..
I agree with that, if you have an explosion next to something, I don't think that it would fly 20 feet in the air. All the rpg's that were fired at the pig beasts were not directly under them, so why would they fly nearly straight up?PiP wrote:I didn't like that:
- many times after an explosion things were flying unnaturally (too) high, at least to my layman eye, too vertically, as if the gravity doesn't affect the trajectory properly
Rather than changing their physics engine, I think they could compensate for this by making the visual explosion much larger. I understand that frag grenades don't really make a fireball or anything, but I would imagion that an RPG would have something along those lines.
(I need to buy a new computer for this game, screw hl2 and their slow ass work)
- PiP
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from Oblivion-Lost.com:
I kind of saw that coming.. no official logos and it looks worse than the previous trailer.. still nice to watch guns and inventory in work. Hope the physics and damage effects are better in the actual game, or rather in the present version."As THQ told us, the movie that was released yesterday is not official. Neither THQ, nor GSC approved it for the internet. Besides it does not represent the current code.
So do not feel disappointed if things do not look natural here and there, it is only a small tech-demo that has already become old!"
The way I see it, the longer it takes, the more complete and enjoyable the game will be. They're obviously going to get more work done if they extend the date.
Remember Fallout 2 and how everyone wanted it so quickly...
Liked the video, one of the few games besides Contracts that has some promise this year.
Remember Fallout 2 and how everyone wanted it so quickly...
Liked the video, one of the few games besides Contracts that has some promise this year.
Endure. In enduring, grow strong.
- Slave_Master
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- evilmonkey
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I don't think we are risking an other daikatana or NWN- after all they have something neat to show already, daikatana was just rubbish from the start to the end (500x500px texture for an arrow head anyone?), and it doesn't try to be revolutionary like NWN (the module bit, that didn't really work out, and wasn't really that revolutionary when it finally hit the stores), and besides it does look alot better then NWN already, and the SP campaign in NWN was not 5 years in the making, try one or so for size instead.
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- Mad Max RW
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The game looks good, but I'm really REALLY doubting the AI at this point. What they promised is next to impossible, and unless someone else already did they then there's no way they can pull it off. Other Stalkers and monsters acting realistically even when you're not near them sounds like bullshit to me.
I'll bet we're getting the standard assortment of guys that stupidly charge/shoot on sight. No planning or tactics of any kind. It'll probably be a step up from Morrowind, which sucked huge balls.
Also, has anybody else wondered why they haven't shown multiplayer pics/movies yet? If the game is coming out this summer (which is only a few months away) then you'd think some of the billion previews out there would have mentioned it. My guess is along with the recent removal of coop, all of multiplayer got the axe.
I'll bet we're getting the standard assortment of guys that stupidly charge/shoot on sight. No planning or tactics of any kind. It'll probably be a step up from Morrowind, which sucked huge balls.
Also, has anybody else wondered why they haven't shown multiplayer pics/movies yet? If the game is coming out this summer (which is only a few months away) then you'd think some of the billion previews out there would have mentioned it. My guess is along with the recent removal of coop, all of multiplayer got the axe.
- PiP
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I read somewhere that the "world simulation system", or whatever it's called, is quite simplified for most of the time, only when you are close to some creatures, their actions are computed by the more complicated sytem. I can't remember if the borderline between the simple system and the advanced one is your sight or is the range defined slighlty above your sight. As far as I remember, the simple system only calculates where creautres roam (both stalkers and other life forms searching for food etc), what quests other stalkers take, the effect of meetings between stalkers and other creatures - stalkers can for example make alliances or something.Mad Max RW wrote:Other Stalkers and monsters acting realistically even when you're not near them sounds like bullshit to me.
If that works, that's the thing I'm waiting for the most in Stalker.
The game in its present shape was lately presented to a journalist of a big German gaming magazine, and reportedly she restarted the game several times and observed that nothing was scripted, evertyhing is great and realistic, and Stalker is, quote, "more" than "something to look forward to".
As far as MP goes, there was a report written by somebody (can't remember who and where, sorry) who saw a presentation of an MP game (I guess at E3), and he was impressed with realism and AI (taking cover, cooperation of AIs, team work, probably also communicating (?))
I know this is an old bit, but gives me some hope. Let's just wait and see.
- Franz Schubert
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