ON_VAULT13_SEQ

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
Post Reply
User avatar
SpellTrap
Scarf-wearing n00b
Scarf-wearing n00b
Posts: 45
Joined: Thu Mar 04, 2004 2:28 pm
Location: Have Gun Will Travel
Contact:

ON_VAULT13_SEQ

Post by SpellTrap »

I've been trying to track down this one command somewhere in the scripts. It's the one that will kill all of the deathclaws in Vault 13, but I've yet to find an instance of it being used. Anyone know a way to track it down? (Don't confuse it with ON_VAULT_13_DONE, which is a different command). I rummaged through dozens of scripts, but none of 'em used it. Help?
"It's 106 miles to Arroyo, we got a full fusion cell, half a pack of Radaway, it's midnight, and I'm wearing a 50-year old Vault 13 jumpsuit. Let's hit it."
User avatar
ColJack
Vault Scion
Vault Scion
Posts: 175
Joined: Sat Apr 19, 2003 8:01 pm
Contact:

Post by ColJack »

you found the answer on the interplay forum..
so i'll just tell it here for those who want to know the answer..

it's used in the OBJ_DUDE script...
Post Reply