Sloped vents
- Chaos
- Respected
- Posts: 98
- Joined: Sat Apr 27, 2002 9:47 pm
- Location: Somewhere, don't really know I got lost on the way to Vault 13.
Sloped vents
I read somewhere on another post that there were sloped vent/metal tiles can someone tell me where they are located in the editor?
Soldier of the wastes.
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
I second that question.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Yes, but those are stair tiles, aren't they? I don't want the tiles to "behave" like stairs.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- PaladinHeart
- Strider
- Posts: 747
- Joined: Sun Feb 02, 2003 5:28 am
- Contact:
RE
Are you saying you don't want the characters to use them to ascend to a different level? Or are you saying that you're afraid they will use them like a ladder? I know they will behave oddly on stairs (sticking to the leftmost side). Is that what you mean?
At any rate, whether a character decides that uneven terrain is stairs or not, they will always go about crossing it in a peculiar way (see High Noon for its quirky sidewalks). So you'll just have to live with that, or make your ramped sections smaller.
If im not mistaken, you can always use the edit (?) menu, with the tiles in question selected, to untag them as climbable. Then the characters would see the terrain as any other terrain, climbing over it where possible.
At any rate, whether a character decides that uneven terrain is stairs or not, they will always go about crossing it in a peculiar way (see High Noon for its quirky sidewalks). So you'll just have to live with that, or make your ramped sections smaller.
If im not mistaken, you can always use the edit (?) menu, with the tiles in question selected, to untag them as climbable. Then the characters would see the terrain as any other terrain, climbing over it where possible.
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. " -John 3:16
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
Hopes. Dreams. You have to live these things. If not, they will remain prisoner within the confines of your mind for the rest of your life.
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Re: RE
Yep.[TBC]-PaladinHeart wrote:I know they will behave oddly on stairs (sticking to the leftmost side). Is that what you mean?
At any rate, I went with this solution.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
Which looks visually better of all the previous I have to say.
Nice name for Wasteland map. I named mine Brother in Arms(exclusive copyright, violators will be instantly shot)
Check out my yahoo site for weapons fx if you want something different. I'm bored with seeing the same stuff. I'll use some in BiA or other maps.(I only have 2 in the site). Pretty easy to do them as well.
Flamescreen
Nice name for Wasteland map. I named mine Brother in Arms(exclusive copyright, violators will be instantly shot)
Check out my yahoo site for weapons fx if you want something different. I'm bored with seeing the same stuff. I'll use some in BiA or other maps.(I only have 2 in the site). Pretty easy to do them as well.
Flamescreen
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
Hmm I must of missed this last time I was logged on, actually the sloped vents are already flagged as floor tiles rather than as stairs. So they act as proper slopes. And the effect of the actors running up one side of the tile isn't limited to stairs, they do that when stepping up all tiles, you just notice it more with staircases as most people make their stairs narrower than they usually make their slopes.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,