Notes on designing levels
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
Notes on designing levels
Playing some of the top designers maps lately, some thoughts starting forming in my mind. What's your thoughts on "unconventional" containers? E.g. trees-doormats-flowerpots(I'm thinking of including these in my campaign), tables, or even dead bodies(as OTB recently suggested)? Can the player easily spot these? Would we just make it harder for him to find essential or not items of the campaign/map?
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
- Jimmyjay86
- Hero of the Glowing Lands
- Posts: 2102
- Joined: Thu Apr 18, 2002 4:02 am
- Location: Wisconsin
- Contact:
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
The idea of floor mat containers and such is a pretty good on, FS. Just make sure you let the player know such containers exist.
Or, you could take the floor mat one step further: Use a trigger to "slide" the mat when an actor "uses" the mat.
Or, you could take the floor mat one step further: Use a trigger to "slide" the mat when an actor "uses" the mat.
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Well, there are "rug" tiles that look like dormats. Try Village -> Objects -> FloorRugs and Raiders -> Objects -> Furniture
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
- Max-Violence
- Wandering Hero
- Posts: 1221
- Joined: Thu Apr 18, 2002 4:15 am
- Location: In my own personal vault
- Contact:
Hey, that's an idea!Pataso wrote:ever thought about hiding grammy's money and shotgun under a matress set up as an container ent?
Closing our eyes forces us to look
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact:
Well, there is the problem that none of them has "Welcome" writen on it! Besides I use them in other occasions, so I don't want to get extremely repeatetive...Max-Violence wrote:Well, there are "rug" tiles that look like dormats. Try Village -> Objects -> FloorRugs and Raiders -> Objects -> Furniture
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Start looking a bit more closely at the tiles used in the core missions, as well as those on FO RPG maps. The designers themselves are extremely repetitive. There's really no way to avoid it.Flamescreen wrote:Besides I use [maps and rugs] in other occasions, so I don't want to get extremely repeatetive...
OTB
"On the bounce, you apes! Do you wanna live forever?!"
-
- Vault Hero
- Posts: 1017
- Joined: Thu Apr 18, 2002 5:30 pm
- Location: Stone of Light Land
- Contact: