Mod Distribution
- SpellTrap
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Mod Distribution
I'm new at this. What's the best way to distribute a mod containing files for the maps, data, text, and scripts subdirectories? The easier it is to install, the better.
"It's 106 miles to Arroyo, we got a full fusion cell, half a pack of Radaway, it's midnight, and I'm wearing a 50-year old Vault 13 jumpsuit. Let's hit it."
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- 250 Posts til Somewhere
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Dat Explorer is the best one to use; not sure if the link below is active but you can find it in the downloads section of NMA and Duck and Cover (I think).SpellTrap wrote:What's the best tool to use to make DATs?
www.hot.ee/fallout/
By the way, if you are repacking Patch000.dat, you have to add each file and folder individually in alpha-numeric order (ie, make sure all the files in aa folder have been loaded before you load files into ab) as they have to be packed in the right offset; if you attempt to load multiple files, they will be packed incorrectly and the dat will not work.
- SpellTrap
- Scarf-wearing n00b
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What if I just extract PATCH000.DAT, cut 'n paste my modified files over the extracted ones, and then just make a new PATCH000.DAT from scratch?Corpse wrote:Dat Explorer is the best one to use; not sure if the link below is active but you can find it in the downloads section of NMA and Duck and Cover (I think).SpellTrap wrote:What's the best tool to use to make DATs?
www.hot.ee/fallout/
By the way, if you are repacking Patch000.dat, you have to add each file and folder individually in alpha-numeric order (ie, make sure all the files in aa folder have been loaded before you load files into ab) as they have to be packed in the right offset; if you attempt to load multiple files, they will be packed incorrectly and the dat will not work.
"It's 106 miles to Arroyo, we got a full fusion cell, half a pack of Radaway, it's midnight, and I'm wearing a 50-year old Vault 13 jumpsuit. Let's hit it."
That is exactly what you would have to do, bearing in mind to keep the alpha-numeric order. Sorry I wasn't too clear on this point in my previous message, you cannot repack Patch000.dat because the new files would be placed in an incorrect offset rendering those files unusable; you have extract all the contents, replace any files you have changed then pack it file by file from scratch.
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If you don't pack each file individually in alpha-numerical order (including folders), the files will be placed in the wrong offsets and the dat won't work. This only applies to patch000.dat and possibly master and critter.dat, if you create any other dat to load with FAME or Modrunner you don't have to worry about keeping any order.SDMVersion3 wrote:what.Corpse wrote:then pack it file by file
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