Bethesda opens up its forums
- Mr. Teatime
- Righteous Subjugator
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Bethesda opens up its forums
<strong>[Community -> Update]</strong>
Breaking news, stop the press, Bethesda has now decided to open up its <a href="http://www.elderscrolls.com/ubbthreads/ ... >forums</a> to include <b>MULTIPLE FALLOUT 3 THREADS</b>. Yes, you read that right. <b>MULTIPLE THREADS</b>:
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<br><blockquote>The admin have decided that Fallout 3 conversations no longer need to be confined to this one constantly regenerating thread. We will now allow multiple Fallout 3 threads in the Community Discussion forum. Of course, if Community Discussion becomes swamped with Fallout 3 threads, or things otherwise get out of hand, we will probably go back to keeping it within one thread. Hopefully, by giving this Fallout 3 some more space, things will be easier for everyone.</blockquote>
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<br>This posting is in no way related to the fact that I wanted to be the first out of <a href="http://www.rpgcodex.com">RPGCodex</a> and <a href="http://www.nma-fallout.com">NMA</a> to get some news before I go to bed.
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<br>Spotted at: <A HREF="http://www.elderscrolls.com/ubbthreads/ ... >Thread</A>
Breaking news, stop the press, Bethesda has now decided to open up its <a href="http://www.elderscrolls.com/ubbthreads/ ... >forums</a> to include <b>MULTIPLE FALLOUT 3 THREADS</b>. Yes, you read that right. <b>MULTIPLE THREADS</b>:
<br>
<br><blockquote>The admin have decided that Fallout 3 conversations no longer need to be confined to this one constantly regenerating thread. We will now allow multiple Fallout 3 threads in the Community Discussion forum. Of course, if Community Discussion becomes swamped with Fallout 3 threads, or things otherwise get out of hand, we will probably go back to keeping it within one thread. Hopefully, by giving this Fallout 3 some more space, things will be easier for everyone.</blockquote>
<br>
<br>This posting is in no way related to the fact that I wanted to be the first out of <a href="http://www.rpgcodex.com">RPGCodex</a> and <a href="http://www.nma-fallout.com">NMA</a> to get some news before I go to bed.
<br>
<br>Spotted at: <A HREF="http://www.elderscrolls.com/ubbthreads/ ... >Thread</A>
- King of Creation
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- King of Creation
- Righteous Subjugator
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- King of Creation
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- Franz Schubert
- 250 Posts til Somewhere
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How about we in the community pledge to support the game until we see concrete evidence that it's going to suck. In other words, for the good of the non-fallout fans, don't bash it till we know for certain. (As opposed to when IPLY was in charge... a deaf, blind, and dead person could tell it was a disaster waiting to happen.) There, that's reasonable enough right?
- Saint_Proverbius
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Nope. That just means they won't tell us shit until release day, and then we'll all be horrified by how bad it is if they screwed it up. I think it's better to remain leary rather than to blindly support a developer that's never made anything remotely like Fallout in the past. The fact they're using the same engine for Fallout 3 they've been building to power Elder Scrolls 4 is enough to make me tread lightly and be suspicious.Franz_Schubert wrote:How about we in the community pledge to support the game until we see concrete evidence that it's going to suck. In other words, for the good of the non-fallout fans, don't bash it till we know for certain. (As opposed to when IPLY was in charge... a deaf, blind, and dead person could tell it was a disaster waiting to happen.) There, that's reasonable enough right?
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- Franz Schubert
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Ok, then we'll adopt a position not of complacency, but of guarded apprehension. We'll demand results and open communication with the developers. Everyone wins that way. And at this point, I'd accept a "playable" game, because frankly that's all we're likely to see at best. You'll probably disagree Saint, but I don't think the presence of the ES4 engine precludes "playable".