<strong>[Game -> Update]</strong>
As news is slow around here, we've decided to expand our coverage to include all forms of PA material, such as movies and websites. And completely unrelated to that, is some <a href="http://www.strategyfirst.com/forum/cgi/ ... 47">Jagged Alliance 3/3D</a> news from the <a href="http://www.strategyfirst.com/en/">Strategy First</a> forums. <a href="http://www.strategyfirst.com/forum/cgi/ ... 3">Richard Therrien</a> had this to say:
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<br><blockquote>Unless you want to play a real-life simulator, which is outside the scope of Jagged Alliance what we need to achieve is a 'credible' environment. Realistic is even a subjective function of a person's mind.
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<br>I am sure that if we had a person coming out relatively unscathed from jumping off the top floor of a 12 storey building in Jagged Alliance, people would scream: 'unrealistic'. Yet, I read a story that just happened to describe such an event last week.
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<br>Credible approximations are manageable. Absolute simulation of all possible elements present in real life would not be.
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<br>Suppression is something to consider seriously. Everyone must realize though that what you can do to the enemy, he can do it to you.
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<br>Jagged Alliance is actually a role playing game with an elaborate and original tactical combat system. The hit points do give a good measure of how much damage a character has suffered.
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<br>Luckily, unlike some RPGs where you get massive amounts of HPs as you level up, the JA system models HPs to represent a level of constitution of the characters as opposed to a likeliness to avoid a blow based on experience. Because of this, you get results that are far more credible.
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<br>Given this, the JA system allows the player to quickly assess and manage his mercs' health state. Having a system that would just say critical, strong healty and so on might work but they would not convey the relative physical conditions of the mercs as well. (We must not forget that even if HPs were not represented as such they still would be used internally for computation purposes.)
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<br>Jagged Alliance 3 is very likely to have more than 2 factions involved.</blockquote>
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<br>I'm still unconvinced of the <a href="http://www.mistland.com/">developers</a> behind the games, but it sounds like they're sticking to the gameplay of the previous titles.
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<br>Spotted at: <A HREF="http://www.rpgcodex.com/phpBB/viewtopic ... cacbf">RPG Codex</A>