VanBuren vehicles, according to JE Sawyer

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PsychoSniper

VanBuren vehicles, according to JE Sawyer

Post by PsychoSniper »

<strong>[Game -> Update]</strong>

<b>J.E. Sawyer</b> posted some intersting info over at <a href=http://nma-Fallout.com>NMA</a> regarding <b>VanBuren</b> in a <a href=http://www.nma-fallout.com/forum/viewto ... >thread</a>. Go have a read.
<br>
<br><blockquote>Motorcycle w/ sidecar
<br>Dune buggy
<br>Cop car
<br>Semi w/ trailer
<br>Train
<br>
<br>There were pros and cons to each vehicle. The motorcycle was fast, but it could only carry three people and couldn't go on severe terrain. Semi w/ trailer could carry all the other vehicles (well, except the train), but consumed huge fuel, wasn't that fast, and could only go on two types of terrain. The train could only follow intact tracks.</blockquote>
<br>
<br><b>J.E. Sawyer Vanburen</b> <a href=http://www.nma-fallout.com/forum/viewto ... =0>post</a>, @ <a href=http://nma-Fallout.com>NMA</a>
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Post by Saint_Proverbius »

I'm not sure why they even called this thing Fallout 3.
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Post by PsychoSniper »

They didnt.

They called it VanBuren :P
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Post by Sovz »

Agh, its dead, so who cares
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Post by S4ur0n27 »

Instead of adding vehicles and shit they should have made some perks which let you walk faster over certain type of terrain. Would have made mountain and stuff more useful, and moving over the world map more strategic or something.
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Post by PsychoSniper »

Yeah, I agree.

Vehicles=bad idea for FO.

But then, we'll never knoew how it wouldve turned out.
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Post by LlamaGod »

It would of turned out to be shit, and you know it.
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Post by PsychoSniper »

Remember the Bible states taht that vehicle/human ratio was appriox 1/200, and that NCR even had it's own motorized military division.

Not that far fetched.
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Post by Saint_Proverbius »

Remember the Bible was also a load of crap about a lot of things. MCA wanted cars in Fallout, so he wrote that in. The original designers didn't want cars, so you have that used car encounter in Fallout.
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Post by jetbaby »

s4ur0n27 wrote:Instead of adding vehicles and shit they should have made some perks which let you walk faster over certain type of terrain. Would have made mountain and stuff more useful, and moving over the world map more strategic or something.

Fuck that Sauron, they should've just made Outdoorsman do something. I.e. THAT. Damn useless skills.
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Post by DarkUnderlord »

A semi-trailer?

WTF?

... and just what the hell was it supposed to run on? Oh, let me guess, energy fuel cells. Well gee, why did America Annex Canada again? What's the deal with running out of oil and natural resources and all that shit? Was there a point to the great war at all?

Don't put much stock in the Fallout Bible. A fair few of the explanations in there only make things worse. It's an attempt at fixing the more retarded decisions in Fallout 2 when in reality, we should just forget they ever happened...
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Post by S4ur0n27 »

Yeah, we should keep to what FO told us. The Bible is MCA boosting his own popularity using FO's.
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Post by Saint_Proverbius »

Interesting footnote, the "Fallout Bible" was proposed by Dan_Wood of the old Duck and Cover to Chris Taylor in order to keep out the problems that Fallout Tactics had with the setting. It was supposed to be a white sheet on the universe of Fallout so that canon from the original Fallout was established and set in stone for future Fallout games. What was inconsistant with Fallout was to be dropped or explained as to why it was rare.

When MCA finally decided to start writing them up, he basically made it a Fallout 2 spoiler sheet and a THINGS I THINK WOULD BE KEWL reference, hince the NCR fleet of cars.
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Post by Spazmo »

The car in Fo2 was described as one of the rare models that ran on energy cells that was produced before the war. That said, it's still really silly because the description of the part that improves fuel efficiency mentioned that the energy cell cars never caught on because "hey, fuel is cheap and plentiful, right?" Well... no, it wasn't. A car than ran on fusion should have been a hot ticket item with the fuel shortages. To the credit of the Fallout 2 team, the description of the car also says that the fusion powered cars were quickly discontinued as factories were turned to wartime production.

As for the VB cars, from what I've heard--and this is all, of course, uncertain--it seems like the vehicles you find only have the potential to run again. Aside from finding tires and junk, you'd probably have to modify their combustion engines to run on fusion, which would require a Science Boy, PC or not.

Well, that's how I'd have done it.
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Post by S4ur0n27 »

I'd like to know the role the vehicles would have played though. Were they all importants, part of the main quest, or subquest, or just useful tools?
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Post by Spazmo »

SKR states above that travelling around without a car would take too damn long.
How appropriate. You fight like a cow.

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Post by Spazmo »

SKR states above that travelling around without a car would take too damn long.
How appropriate. You fight like a cow.

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Post by S4ur0n27 »

Yeah I read, but about the 4 others, I mean what the fuck is a train for, if you have a dune buggy, a bike, a car and a semi trailer? It surely is part of some quest?
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Post by Role-Player »

Like i said over at NMA, i thought the train wouldn't be used by the PC. I always felt it would be something like the Rail Nomads of Wasteland, only similar to the Tanker Vagrants of FO2. Basically it would serve for a group of nomads to travel trough the wasteland, with whom the PC could travel with, by using old, still functioning, railroads.
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Post by Briosafreak »

Spazmo wrote:The car in Fo2 was described as one of the rare models that ran on energy cells that was produced before the war. That said, it's still really silly because the description of the part that improves fuel efficiency mentioned that the energy cell cars never caught on because "hey, fuel is cheap and plentiful, right?" Well... no, it wasn't. A car than ran on fusion should have been a hot ticket item with the fuel shortages. To the credit of the Fallout 2 team, the description of the car also says that the fusion powered cars were quickly discontinued as factories were turned to wartime production.

As for the VB cars, from what I've heard--and this is all, of course, uncertain--it seems like the vehicles you find only have the potential to run again. Aside from finding tires and junk, you'd probably have to modify their combustion engines to run on fusion, which would require a Science Boy, PC or not.

Well, that's how I'd have done it.
That would be true in a few cases, from what i remember. You should be a game designer Spaz.
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