VanBuren vehicles, according to JE Sawyer
VanBuren vehicles, according to JE Sawyer
<strong>[Game -> Update]</strong>
<b>J.E. Sawyer</b> posted some intersting info over at <a href=http://nma-Fallout.com>NMA</a> regarding <b>VanBuren</b> in a <a href=http://www.nma-fallout.com/forum/viewto ... >thread</a>. Go have a read.
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<br><blockquote>Motorcycle w/ sidecar
<br>Dune buggy
<br>Cop car
<br>Semi w/ trailer
<br>Train
<br>
<br>There were pros and cons to each vehicle. The motorcycle was fast, but it could only carry three people and couldn't go on severe terrain. Semi w/ trailer could carry all the other vehicles (well, except the train), but consumed huge fuel, wasn't that fast, and could only go on two types of terrain. The train could only follow intact tracks.</blockquote>
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<br><b>J.E. Sawyer Vanburen</b> <a href=http://www.nma-fallout.com/forum/viewto ... =0>post</a>, @ <a href=http://nma-Fallout.com>NMA</a>
<b>J.E. Sawyer</b> posted some intersting info over at <a href=http://nma-Fallout.com>NMA</a> regarding <b>VanBuren</b> in a <a href=http://www.nma-fallout.com/forum/viewto ... >thread</a>. Go have a read.
<br>
<br><blockquote>Motorcycle w/ sidecar
<br>Dune buggy
<br>Cop car
<br>Semi w/ trailer
<br>Train
<br>
<br>There were pros and cons to each vehicle. The motorcycle was fast, but it could only carry three people and couldn't go on severe terrain. Semi w/ trailer could carry all the other vehicles (well, except the train), but consumed huge fuel, wasn't that fast, and could only go on two types of terrain. The train could only follow intact tracks.</blockquote>
<br>
<br><b>J.E. Sawyer Vanburen</b> <a href=http://www.nma-fallout.com/forum/viewto ... =0>post</a>, @ <a href=http://nma-Fallout.com>NMA</a>
- Saint_Proverbius
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- Saint_Proverbius
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s4ur0n27 wrote:Instead of adding vehicles and shit they should have made some perks which let you walk faster over certain type of terrain. Would have made mountain and stuff more useful, and moving over the world map more strategic or something.
Fuck that Sauron, they should've just made Outdoorsman do something. I.e. THAT. Damn useless skills.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
Duck and Cover: THE site for all your Fallout needs
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A semi-trailer?
WTF?
... and just what the hell was it supposed to run on? Oh, let me guess, energy fuel cells. Well gee, why did America Annex Canada again? What's the deal with running out of oil and natural resources and all that shit? Was there a point to the great war at all?
Don't put much stock in the Fallout Bible. A fair few of the explanations in there only make things worse. It's an attempt at fixing the more retarded decisions in Fallout 2 when in reality, we should just forget they ever happened...
WTF?
... and just what the hell was it supposed to run on? Oh, let me guess, energy fuel cells. Well gee, why did America Annex Canada again? What's the deal with running out of oil and natural resources and all that shit? Was there a point to the great war at all?
Don't put much stock in the Fallout Bible. A fair few of the explanations in there only make things worse. It's an attempt at fixing the more retarded decisions in Fallout 2 when in reality, we should just forget they ever happened...
- Saint_Proverbius
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Interesting footnote, the "Fallout Bible" was proposed by Dan_Wood of the old Duck and Cover to Chris Taylor in order to keep out the problems that Fallout Tactics had with the setting. It was supposed to be a white sheet on the universe of Fallout so that canon from the original Fallout was established and set in stone for future Fallout games. What was inconsistant with Fallout was to be dropped or explained as to why it was rare.
When MCA finally decided to start writing them up, he basically made it a Fallout 2 spoiler sheet and a THINGS I THINK WOULD BE KEWL reference, hince the NCR fleet of cars.
When MCA finally decided to start writing them up, he basically made it a Fallout 2 spoiler sheet and a THINGS I THINK WOULD BE KEWL reference, hince the NCR fleet of cars.
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- Spazmo
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The car in Fo2 was described as one of the rare models that ran on energy cells that was produced before the war. That said, it's still really silly because the description of the part that improves fuel efficiency mentioned that the energy cell cars never caught on because "hey, fuel is cheap and plentiful, right?" Well... no, it wasn't. A car than ran on fusion should have been a hot ticket item with the fuel shortages. To the credit of the Fallout 2 team, the description of the car also says that the fusion powered cars were quickly discontinued as factories were turned to wartime production.
As for the VB cars, from what I've heard--and this is all, of course, uncertain--it seems like the vehicles you find only have the potential to run again. Aside from finding tires and junk, you'd probably have to modify their combustion engines to run on fusion, which would require a Science Boy, PC or not.
Well, that's how I'd have done it.
As for the VB cars, from what I've heard--and this is all, of course, uncertain--it seems like the vehicles you find only have the potential to run again. Aside from finding tires and junk, you'd probably have to modify their combustion engines to run on fusion, which would require a Science Boy, PC or not.
Well, that's how I'd have done it.
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Like i said over at NMA, i thought the train wouldn't be used by the PC. I always felt it would be something like the Rail Nomads of Wasteland, only similar to the Tanker Vagrants of FO2. Basically it would serve for a group of nomads to travel trough the wasteland, with whom the PC could travel with, by using old, still functioning, railroads.
Your idols speak so much of the abyss, yet your morals only run as deep as the surface.
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That would be true in a few cases, from what i remember. You should be a game designer Spaz.Spazmo wrote:The car in Fo2 was described as one of the rare models that ran on energy cells that was produced before the war. That said, it's still really silly because the description of the part that improves fuel efficiency mentioned that the energy cell cars never caught on because "hey, fuel is cheap and plentiful, right?" Well... no, it wasn't. A car than ran on fusion should have been a hot ticket item with the fuel shortages. To the credit of the Fallout 2 team, the description of the car also says that the fusion powered cars were quickly discontinued as factories were turned to wartime production.
As for the VB cars, from what I've heard--and this is all, of course, uncertain--it seems like the vehicles you find only have the potential to run again. Aside from finding tires and junk, you'd probably have to modify their combustion engines to run on fusion, which would require a Science Boy, PC or not.
Well, that's how I'd have done it.