And more on Van Buren's vehicles

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Saint_Proverbius
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Post by Saint_Proverbius »

Briosafreak wrote:A Fallout game needs cruncky vacuum cleaner style robots,
I liked the Robbie-style brainbots and such.

You know what I would have liked to have seen in Fallout 3? An area with robots, but because of the passing of time, they were slightly broken down. Arms that didn't work, wheels that didn't turn, sensors that were partially blinded, and so forth.. Basically, robots doing the ZOMBIE. They're nothing like they used to be, but they're still trying to function enough to get at you. Picture a brainbot with a broken tread using one arm to pull itself to make up for that lack of motility down below.

BTW, I actually own a VACCUUM CLEANING ROBOT.. Mwuhahahaha.
and the space station part was really clever, making a master quarters type of area with much more cooler efects on the gameworld than what was previously done, and hinted on the death from above paranoia from those times, with the sputnick and the first russian military balistic missile launches causing a great impact, even in pulp fiction and comics from the time.
Except that it was already established that Fallout's space technology was in it's infancy. If they had orbital death stations, they wouldn't have used bombers to carry the atomic bombs. Big DURRRRR to BIS on that one.
And the shuttles to go the station were Flash Gordon style rockets from the 30s, wich was the theme of the first conversation i ever had with saint_Proverbius, on #vault13, many years ago, how that retro futuristic look was so wonderfull.
Actually, I was saying that's what the space shuttle in the hubboligist base should have looked like. Old, retro-tech rocket like the one in the Interplay logo.
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Briosafreak
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Post by Briosafreak »

Saint_Proverbius wrote:
Briosafreak wrote:A Fallout game needs cruncky vacuum cleaner style robots,
I liked the Robbie-style brainbots and such.

You know what I would have liked to have seen in Fallout 3? An area with robots, but because of the passing of time, they were slightly broken down. Arms that didn't work, wheels that didn't turn, sensors that were partially blinded, and so forth.. Basically, robots doing the ZOMBIE. They're nothing like they used to be, but they're still trying to function enough to get at you. Picture a brainbot with a broken tread using one arm to pull itself to make up for that lack of motility down below.

BTW, I actually own a VACCUUM CLEANING ROBOT.. Mwuhahahaha.
Damn i want one of those...
You could do that, the science type characters could do a lot on Van Buren, even a new companion...
Except that it was already established that Fallout's space technology was in it's infancy. If they had orbital death stations, they wouldn't have used bombers to carry the atomic bombs. Big DURRRRR to BIS on that one.


One space station, secret as the 50s paranoia tells it would be, a devastating world killer , wich was used on 50s sci fi pulp (where do you think George Lucas got the idea?), with a story for why it hadn`t been used before could still work. We`ll never know though.

Actually, I was saying that's what the space shuttle in the hubboligist base should have looked like. Old, retro-tech rocket like the one in the Interplay logo.
And because the BIS guy that thought of that agreed with you since it would be the logical thing to do in the setting he placed them there. This way we got our point that the FO2 shutle wasn`t a good idea carved on FO3, wich was a good thing.

Still i really wanted to show the 50s pulp fictions covers with the space stations, but the server seems to be permanently down now.
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Post by Saint_Proverbius »

Briosafreak wrote:I was saying Van Buren had a lot of 50s Robots from the future, and that`s a good thing, if they were mech thingies i wouldn`t be enthusiatic of the idea either.
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Yeah.. Ummm.. That's great.. stuff.. That gasbot.. Errr.. Yeah.

Also i was defending Tim Cain idea of doing new things on the Fallout world, as long as the fundamentals on the visions of Scott, Leon, Tim and many others were protected. Cain was hinting that evolution, Van Buren style, can be a good thing, a whole new direction, FOBOS style, is wrong.
Let me refresh your memory a bit, Brios:
  • Killzig: What did you think of the Advanced Power Armor?

    Tim Cain: Killzig, FO is going a little monty haul

    Tim Cain: My idea is explore more of the world and more of the ethics of a postnuclear world, not to make a better plasma gun.
Now, go back and look at the crafting items screenshot on NMA and tell me that's the evolution Tim Cain was talking about, or the fact you could get up to 5 different cars to drive around in.
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Post by Saint_Proverbius »

Briosafreak wrote:Damn i want one of those...
GET ONE!
One space station, secret as the 50s paranoia tells it would be, a devastating world killer , wich was used on 50s sci fi pulp (where do you think George Lucas got the idea?), with a story for why it hadn`t been used before could still work. We`ll never know though.
How it exists at all is the biggest mystery there is. Like I said, the space program in Fallout was very immature. If you have space stations and rocket fleets in hangers at said space station, then you damned well should have ICBMs, but they didn't in Fallout. They used bombers.
And because the BIS guy that thought of that agreed with you since it would be the logical thing to do in the setting he placed them there. This way we got our point that the FO2 shutle wasn`t a good idea carved on FO3, wich was a good thing.
....then he probably should have been asked why the hell there's a space station in the first place rather than why don't the shuttles look like Flash Gordon ships.
Still i really wanted to show the 50s pulp fictions covers with the space stations, but the server seems to be permanently down now.
GORT is 1950s pulp sci-fi, but I'm not too sure he fits in with the Fallout universe either.

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Robot Monster wouldn't have fit that well either.
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Post by Briosafreak »

First the Gasbot WASN`T in the game Saint :)

Second ask Tim Cain what he felt about Van Buren, not an old interview. Off the record and don`t post it here,so he can talk more freely. I have a certain feeling he would make some critics on specific issues, but was having a positive idea of the general package, not very distant from what i feel on the aborted project. I could be wrong of course, but maybe it`s more than a feeling. :)

And he would bring changes to FO if he had gotten the license as it should have happened, that`s why he tried to remember people that accepting nothing more other than what we personally view as the ideal game will lead to nowhere. And i would probably like his diferent view aswell, maybe even more, even if it`s not entirely like mine, the same way i was seeing Van Buren.

Now the marksmanship skill was weird, let`s agree on that and i`ll leave it on that note :)
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Post by Saint_Proverbius »

Admit Van Buren would have sucked. :anger:
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Post by Wolfman Walt »

Briosafreak wrote:Second ask Tim Cain what he felt about Van Buren, not an old interview. Off the record and don`t post it here,so he can talk more freely.
So wait, how would that help or hurt any argument if it's "off the record" and "not posted here"?
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Post by SuperH »

Post it there and link to it here? :doh:
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Post by Saint_Proverbius »

It doesn't matter, Tim's not going to bash someone else's game, especially if it were in the works which Van Buren was at the time. And even if it were off the record, he wouldn't knock it because that could sow the seeds of developer angst.

I can almost picture it..
  • AnonFanBoi: d00d! T. Caine dissed j00r F03.
    J.E. Sawyer: Whuh?
    AnonFanBoi: Ya!
    J.E. Sawyer: By the strands of Romero's silky hair, I swear, that asshole will pay! He'll see how cool a developer I am when Gauntlet 45,000 Pro Elite Edition is released!
Yeah, that's how it would be.
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Post by Odin »

I agree with SP, but there were areas in VB that were interesting and well done. But the overall plot, meh..

AFAIK MCA is that man behind the story, but I don't know how much it was changed..

SP brings up a very good point, robots shouldn't be abundant in Fallout the same goes for various guns. Besides the whole robot thing has been done to death, FOT anyone ?

And SP is dead on, the space station might have fit the 50ies theme but not Fallout. Making it possible to travel into space, but only 5 vehicles ?? wtf!
Last edited by Odin on Thu Aug 05, 2004 9:01 am, edited 1 time in total.
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Post by Franz Schubert »

So Saint, are you trying to tell me that VanBuren's main theme was NOT going to be an exploration of the ethics, morality, and human condition which would arise in a post-apocalyptic world? Shirley you jest!
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Post by Saint_Proverbius »

Odin wrote:And SP is dead on, the space station might have fit the 50ies theme but not Fallout. Making it possible to travel into space, but only 5 vehicles ?? wtf!
Here's another way to look at it. Why would the Enclave had holed up on an earthly oil rig for a nuclear war if they had a perfectly good orbital death space station?

Also, per what Brios said about it being secret. You can't hide a big honking space station. Our little tiny international space station is the third brightest thing in the sky. One that had a hanger full of rocket ships would surely be noticed even from the ground.
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