<strong>[ -> Interview]</strong>
<a href="http://eboredom.20m.com/">E Boredom</a> have an <a href="http://eboredom.20m.com/features/interv ... terview</a> with <b>Feargus Urquhart</b> of <a href="http://www.obsidianent.com">Obsidian</a>.
<br>
<br><blockquote>As for gameplay, I'll go with the easy answer here in that in console RPGs you generally control the character directly, while on a PC you often click and the character goes where you click. It seems minor in some ways, but it changes a lot of how you design the game and what expectations people have. An example here is that in direct control, players expect more that when they press the Attack button that they will swing or fire their weapon right away and if there is an enemy in front of them or in their line of fire then they will hit them. With non-direct control, there is more an expectation that the character will move to where they can attack the enemy, either running up to them or moving to where they have a shot and that when the attack occurs and when it is successful is dependent more on the game system, i.e. rolling of dice. Now those distinctions are not so true with KOTOR and KOTOR2 and this is maybe why both console and PC players loved it.</blockquote>
<br>
<br>Interesting interview. Sort of.
<br>
<br>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
Feargus Urquhart interview
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
- Contact:
The main aspect of the mechanics of KotOR I hated was the stuff that's a direct result of the console porting. The fact you can only move one player at a time in combat even though you can control all of them individually and the overly complex, nested interface resulted in a lot of my beefs with the mechanics of the game. If you had a mouse, they could have done the combat similar to BG and it's ilk, but with a controller, that's a tricky issue.
------------------
![Image](http://www.rpgcodex.com/downloads/antiwikisig.jpg)
![Image](http://www.rpgcodex.com/downloads/antiwikisig.jpg)