Renders of the VanBuren cop car and dune buggy @ NMA
Renders of the VanBuren cop car and dune buggy @ NMA
<strong>[ -> Update]</strong>
They have pictures of the Van Buren cop car and dune buggy up over at <a href=http://nma-Fallout.com>NMA</a>, compliments of <b>J.E. Sawyer</b>, in this <a href=http://www.nma-fallout.com/forum/viewto ... thread.</a>
<br>
<br>
<br><blockquote>All of those vehicles ran on SECs or MFCs, both of which are/were a limited commodity. Considering the power generated by one SEC or MFC in a few of the Fallout weapons, it's conceivable that a vehicle powered by either source could go many a' mile on one charge.
<br>
<br>Dune Buggy: This ramshackle welded steel frame holds a 133hp small energy cell engine. Its makeshift seats and "holding bars" allow it to carry a total of six passengers. It was manufactured sometime after the war and was apparently abandoned in the desert after a tribal attack. It has no room for baggage.
<br>
<br>Cop car: Detroit Motor Cars Ibex Police Interceptor - "It's got a cop motor, a 440 cubic inch plant, it's got cop tires, cop suspension, cop shocks. It's a model made after the Anchorage Reclamation so it'll run good on small energy cells."
<br>
<br>Motorcycle: The Boudicca-78/S was a reliable modern motorcycle used by the British Royal Armored Corps, Arabia Division. The U.S. National Guard used several such motorcycles during the time of quarantine right before the war. The bike's 78hp engine runs off of small energy cells and has a small amount of storage space on the back of the sidecar. </blockquote>
<br>
<br>The cop car especially fits in the proper setting with its appearence, but who else is reminded of the blues brothers by its description ? Anyway, go check out the renders of the cars, great stuff!
<br>
<br><a href=http://www.nma-fallout.com/forum/viewto ... Thread.</a> @ <a href=http://nma-Fallout.com>NMA</a>
They have pictures of the Van Buren cop car and dune buggy up over at <a href=http://nma-Fallout.com>NMA</a>, compliments of <b>J.E. Sawyer</b>, in this <a href=http://www.nma-fallout.com/forum/viewto ... thread.</a>
<br>
<br>
<br><blockquote>All of those vehicles ran on SECs or MFCs, both of which are/were a limited commodity. Considering the power generated by one SEC or MFC in a few of the Fallout weapons, it's conceivable that a vehicle powered by either source could go many a' mile on one charge.
<br>
<br>Dune Buggy: This ramshackle welded steel frame holds a 133hp small energy cell engine. Its makeshift seats and "holding bars" allow it to carry a total of six passengers. It was manufactured sometime after the war and was apparently abandoned in the desert after a tribal attack. It has no room for baggage.
<br>
<br>Cop car: Detroit Motor Cars Ibex Police Interceptor - "It's got a cop motor, a 440 cubic inch plant, it's got cop tires, cop suspension, cop shocks. It's a model made after the Anchorage Reclamation so it'll run good on small energy cells."
<br>
<br>Motorcycle: The Boudicca-78/S was a reliable modern motorcycle used by the British Royal Armored Corps, Arabia Division. The U.S. National Guard used several such motorcycles during the time of quarantine right before the war. The bike's 78hp engine runs off of small energy cells and has a small amount of storage space on the back of the sidecar. </blockquote>
<br>
<br>The cop car especially fits in the proper setting with its appearence, but who else is reminded of the blues brothers by its description ? Anyway, go check out the renders of the cars, great stuff!
<br>
<br><a href=http://www.nma-fallout.com/forum/viewto ... Thread.</a> @ <a href=http://nma-Fallout.com>NMA</a>
- Franz Schubert
- 250 Posts til Somewhere
- Posts: 2714
- Joined: Sun May 25, 2003 9:59 am
- Location: Vienna
Re: Renders of the VanBuren cop cap and dune buggy @ NMA
Who else is reminded of a steaming pile of shit? Hmmm...PsychoSniper wrote:who else is reminded of the blues brothers
- Role-Player
- Vault Veteran
- Posts: 287
- Joined: Sat Jan 17, 2004 7:23 pm
- Location: Lisbon, Portugal
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
- Contact:
- Role-Player
- Vault Veteran
- Posts: 287
- Joined: Sat Jan 17, 2004 7:23 pm
- Location: Lisbon, Portugal
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
Yeah, and at the same time make the vehicles feel special. The car in FO2 at least needed you to fetch some hidden piece of junk. It should require something hard to do, find, or need some specific skill/perk/trait, so that not all characters can use it. If it doesn't, why didn't any NPC get it first?
- Briosafreak
- Wanderer
- Posts: 455
- Joined: Mon Apr 22, 2002 9:56 pm
- Location: Portugal
- Contact:
Er you`ve described exactly how they would work on Fallout3 actually, you win the unvoluntary psychic price of the week.s4ur0n27 wrote:Yeah, and at the same time make the vehicles feel special. The car in FO2 at least needed you to fetch some hidden piece of junk. It should require something hard to do, find, or need some specific skill/perk/trait, so that not all characters can use it. If it doesn't, why didn't any NPC get it first?