<strong>[ -> Interview]</strong>
I recently <a href="http://www.duckandcover.cx/content.php? ... rviewed</a> <b>Kaczor</b> from <b>Ground Zero Team</b> about his involvement in <a href="http://angrenost.org/~trinity/">Trinity</a>, how the project was getting along, and what the game is all about.
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<br><blockquote><b>Tell me about the character and experience system.... how does it work?</b>
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<br>You will first choose profession for PC, which he was performing before the war. By selecting profession you'll gain special abilities (eg. when you were a woodcutter before the war, now you are stronger than ordinary office worker). Then you'll choose your favourite skills and traits, like in Fallout. And it is the end of similarity between Fallout and Trinity. Now our project will rather act like Morrowind or old MUD ADOM (I don't know if it's known). Basically, you'll gain experience and you'll raise your skills by using them. When you will use one skill often and successful, you will become specialist in this skill, but when you won't use it for quite time - you'll loose some points in this skill. It's simple and realistic.</blockquote>
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<br>Sounds good to me. Thank you to <b>Kaczor</b> for the interview.
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<br><a href="http://www.duckandcover.cx/content.php?id=61">Interview with Kaczor</a>
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