Fallout 2 without dying?
- American Tourister
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But remember, hundreds(?) of lives are depending on you finding the water chip or the GECK. Wouldn't you be motivated to talk to strangers, take on a few seemingly safe/easy missions, to save your vault or village?
If not, you probably wouldn't have been selected in the first place.
In this kind of game I don't fart around on the "find the missing watch" type of missions, or blind "do me a favor" kind of things, but directly follow the clues that might lead to the chip or the GECK. This leads to some dangerous situations, but I also am much more cautious than when playing the "badass soldier of fortune" character. Such as running from deathclaws in random encounters, because that is what I would do if it was really me.
And still, I get killed anyway.
If not, you probably wouldn't have been selected in the first place.
In this kind of game I don't fart around on the "find the missing watch" type of missions, or blind "do me a favor" kind of things, but directly follow the clues that might lead to the chip or the GECK. This leads to some dangerous situations, but I also am much more cautious than when playing the "badass soldier of fortune" character. Such as running from deathclaws in random encounters, because that is what I would do if it was really me.
And still, I get killed anyway.
"...Curtis Lowe was the finest picker to ever play the blues"
I would not be motivated for that reason. Assuming I were able to conquer the isolation instinct, I would be far more interested in exploring the world and meeting interesting people and killing them, than risking myself and my sanity for a collection of (in my opinion) apathetic fools.American Tourister wrote:Wouldn't you be motivated to talk to strangers, take on a few seemingly safe/easy missions, to save your vault or village?
How then could a not-motivated-for-that-reason individual play a character based upon one's personality and characteristics ? I may be wrong, but your suggestion appeared to include the supposition that one had drawn the short straw, so to speak.American Tourister wrote:If not, you probably wouldn't have been selected in the first place.
- American Tourister
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That's a reasonable way to play F2(and F1 if you don't run into the time limit).Blargh wrote:Assuming I were able to conquer the isolation instinct, I would be far more interested in exploring the world and meeting interesting people and killing them, than risking myself and my sanity for a collection of (in my opinion) apathetic fools.
I suppose I'm really just playing the usual "good" character who happens to have my SPECIAL stats and skills. However I do like to travel and see new places, so acquiring the car and sightseeing from place to place is quite "realistic" for me.
@Stainless: Were you able to destroy the Enclave with a Mad Max character? Or did you mean F1?
"...Curtis Lowe was the finest picker to ever play the blues"
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- American Tourister
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You can get Dogmeat in F2, or at least you're supposed to be able to in the Cafe of Broken Dreams. IIRC I got him there once, but haven't been able to recently. Something about wearing leather armor, or giving him some beef jerky, or is there another way I'm not aware of?
"...Curtis Lowe was the finest picker to ever play the blues"
- Franz Schubert
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Why is that? ._oatoga wrote:Aside from Dogmeat, yeah. But at least in Fallout 1 you aren't supposed to rely on them as much. In Fallout 2 you pretty much have to get Sulik, who pisses me off, for instance.
I never had Sulik for more than a little while, I set his "combat behaviour" to agressive or berserk or something like that, and then he always got killed while trying to brain an Enclave with a sledge.
A bathhouse in Klamath, eh? Never found that one.