Ed Orman dev profile at NMA

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Mr. Teatime
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Ed Orman dev profile at NMA

Post by Mr. Teatime »

<strong>[ -> Interview]</strong>

<a href="http://www.nma-fallout.com">NMA</a> have a new <a href="http://www.nma-fallout.com/article.php? ... >developer profile</a>, this time for <b>Ed Orman</b>, who apparantly worked on <a href="http://www.interplay.com/tactics">Fallout: Tactics</a>.
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<br><blockquote><b>What is your hope for future Fallout games? Would you like to be a part of a future Fo team?</b>
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<br>I hope they make a third RPG game, whether it's turn-based or not, isometric or not; I would like to see that world alive again. I still believe it's also possible for the Fallout world to extend into different genres, which it might have to do to survive. I haven't played Brotherhood of Steel (the console one), so I don't know how successful they were there.</blockquote>
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<br>Well, I'll tell you, <b>Ed</b>: <i><b>THEY FAILED</i></b>.
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<br>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
PsychoSniper

Post by PsychoSniper »

Yup, they did even worse than Craptics Ed.

Though I must admit to lovign the blue smoke rings the Gauss weapons had :D
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Post by Role-Player »

Thats pretty much the only thing PoS did right, l33t parikul effex.
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Spazmo
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Post by Spazmo »

Well bugs aside, the FOT engine was pretty neat. Code in more robust TB combat, a dialog engine and the old skool style FO cursor and it could have powered a good RPG.
How appropriate. You fight like a cow.

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