<strong>[Game -> Update]</strong>
<a href="http://www.rpgdot.com">RPGDot</a> has some more information on <a href="http://www.strategyfirst.com/forum/cgi/ ... 47">Jagged Alliance 3D</a> (note it's 3D only, not <a href="http://www.strategyfirst.com/forum/cgi/ ... 47">Jagged Alliance 3</a>). Here are the details:
<br>
<br><blockquote>"Strategy First" has accepted design documentation for the game, so we have contacted with Yaroslav Astakhov - head of the developers
<br>team and he has provided some details:
<br>
<br>The size of game locations will be 200x200 meters. You cannot destroy
<br>walls, but furniture and doors will be destroyable.
<br>
<br>There will be multy-storey buildings
<br>
<br>You can freely rotate camera or switch to one of several fixed positions.
<br>
<br>The story takes place in Africa in 1990-s
<br>
<br>Character development and combat mechanics will be exactly the same
<br>as in original game (weapon improvement possibilities will also remain).
<br>
<br>There's no final decision on looting yet - whether dead enemies will
<br>retain all their equipment or not.
<br>
<br>Character inventory will remain the same as in original game, but
<br>will be hidden until opened, as well as character screen.
<br>
<br>Actual work will be started in september, and release date will be
<br>announced later.</blockquote>
<br>
<br>They haven't started 'actual work' on the game yet? At least they seem to be keeping a lot of the mechanics that worked in the originals. Hint to <a href="http://www.bethsoft.com">Bethesda</a>...
<br>
<br>Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</A>
On Jagged Alliance 3D...
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
Re: On Jagged Alliance 3D...
I sure hope so, always nice getting usefull trophys.Mr. Teatime wrote:There's no final decision on looting yet - whether dead enemies will retain all their equipment or not.