Van Buren Interview: Sean K Reynolds

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PsychoSniper

Van Buren Interview: Sean K Reynolds

Post by PsychoSniper »

<strong>[ -> Interview]</strong>

I got a chance to send some questions to <b>Sean K Reynolds</b>, former lead story designer for Van Buren and got some interesting answers and info on what VB was going to be like.
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<br><blockquote><b>19. If you had the opportunity to legally arrange anything at all unpleasant, but non lethal, for Herve Caen for cancelling VB what would it be?</b>
<br>
<br>Well, the guy still owes me money, so how about I just suggest he get locked up in a room with the Fallout fans for a while?</blockquote>
<br>
<br>Go <a href=http://www.duckandcover.cx/content.php?id=62>here</a> to read the whole thing.
<br>
<br>And good luck on getting your paycheck from Herve Sean, meant in a serious/nonscartastic way.
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Mr. Teatime
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Post by Mr. Teatime »

I like Sean, though I know Saint doesn't like anything to do with Van Buren on DAC (since it's a 'dead game'), and largely I agree with him. However I feel this is a good interview and worth posting. Sean's got it right about the fans.
We now know the truth about ping pong.
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Post by King of Creation »

Excellent.
<a href="http://www.duckandcover.cx">Duck and Cover: THE Site for all of your Fallout needs since 1998</a>
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Post by S4ur0n27 »

Yeah, nice and interesting read. I'm not gonna quote him point by point, but a few things he said(about technology and cars) itches me.
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Post by Saint_Proverbius »

Sean K. Reynolds wrote:Space stations? There are space stations in orbit right now; in the 73 years between now and the bombs dropping you'd think that there would be continued research in space exploration and habitation, especially as modern rockets don't even use petroleum fuel so the gas crisis of the mid-21st century wouldn't even apply to them (other than the need for petroleum to make plastics and such, which can be made from recycled plastics quite easily). This also isn't a bio-dome sort of space platform where you have a bunch of scientists living up there like a bunch of dirty hippies, it's ... well, let's just say it's a military platform, and it doesn't hold troops.
This is precisely why Fallout 3 would have sucked. When you have one of the BEEG DEZINE GOUYZ thinking Fallout takes place 73 years from our present day, you're going to have an amazing amount of canon issues. I guess he missed all the old vacuum tube tech all over the place, which should have been a pretty big clue that Fallout takes place in it's own setting which ain't the real world.
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Post by PsychoSniper »

But it is also higher tech than out world.

It's a blend of old and new tech, afterall we dont even ahve robots that can to 1/10th of MrHandy.


All in all, I'd prefer VanBuren over what Beth is gona do.
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Post by Spazmo »

It's high tech but it's different high tech.
How appropriate. You fight like a cow.

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Post by Mr. Teatime »

For the record, I don't have a problem with how Van Buren was going. Lots of you do, and they're legitimate complaints, but I am fine with artistic license of the new devs taking it in a slightly different direction.
I have problems when issues are forced on them for no other reason than cynical ones, such as the hybrid combat system.
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Post by PsychoSniper »

Spazmo wrote:It's high tech but it's different high tech.
Exactly right. And theres nothing to suggest that they lack space flight that is superior to ours.
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Post by Spazmo »

Sure there is. For one thing, the lack of miniature computers. Did you notice how even dumb terminals in Fallout were as big as weed stoves? You won't get too far into space with machines like that.
How appropriate. You fight like a cow.

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Post by Mr. Teatime »

It's a debatable subject. There is high tecnhology in the FO universe (some weaponary), mixed with primative vacuum tubes. And if the source is the perceptions in the 50s, well wasn't space flight and 'mars attacks' and stuff big in comic books around then? I'm not sure if it was a naive fear the way the 'there could be a nuclear strike' was, though.
But IMO it doesn't really matter, I'm happy with artistic license within the setting.
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Post by Briosafreak »

Spazmo wrote:Sure there is. For one thing, the lack of miniature computers. Did you notice how even dumb terminals in Fallout were as big as weed stoves? You won't get too far into space with machines like that.
And guess what those were the comps at the station. But the really interesting thig to discuss is this:
Well, the guy still owes me money, so how about I just suggest he get locked up in a room with the Fallout fans for a while?

Comedy gold, any sugestions on what we could if we had that chance?

:chainsaw:
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Post by S4ur0n27 »

Shave his mustache!
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Post by Briosafreak »

Yeah, that would be the first thing anything else?


On topic now, i`ve just read the interview and it´s awesome, congrats to Psycho and whoever may worked on it too.
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Post by Mr. Teatime »

It is a good interview, most of the questions were psycho's, a few of them were mine. But Sean's answers were a lot better than I expected, lots of information.
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Post by S4ur0n27 »

Yes, he didn't just answer by "yes" and "nos".
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Post by PsychoSniper »

Man, that PC town looked like it was going to be fun.

And why shave his moustache ?


Glue it to a dog collar, then attach the collar to a leash.

Attach said leash to 10 leashes, with a group of dogs.

Allow dogs to drag him by moustache.
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Post by Voluptuous Pachyderm »

Spazmo wrote:Sure there is. For one thing, the lack of miniature computers. Did you notice how even dumb terminals in Fallout were as big as weed stoves? You won't get too far into space with machines like that.
Hmm, this tweaked my curiosity a little. How big is the PIPBoy? I always thought it'd fit quite nicely into a medium sized pocket.

My apologies in advance if this has been answered.
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Spazmo
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Post by Spazmo »

The Pipboy is really just a calendar watch dealie. Could your digital watch power a moonshot?
How appropriate. You fight like a cow.

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Post by boywoos »

The computers for the Apollo missions wern't that powerful so it's not utterly inconceivable clicky
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