VB NPC Info

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King of Creation
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VB NPC Info

Post by King of Creation »

<strong>[Game -> Update]</strong>

In the <A HREF="http://www.nma-fallout.com/forum/viewto ... t=60">same thread</a> as the <b>Van Buren</b> locations, <b>kumquatq3</b>, <b>Huggies</b>, and <b>Puuk</b> gave some information as to some <b>NPC's</b> that you could encounter:
<br><blockquote>Bombay Jack in Denver, crazed demolition expert and salvager. I think his whole claim was wired to explode, making dealing with him very, very difficult. He had the potential to level some of the skyscrapers in Denver.
<br>
<br>The Hanged Man was intended to be the best combat CNPC in the game. Fists, knives, guns - he was master of them all. The player was supposed to be able to find all the CNPCs early on, but they didn't want The Hanged Man to be *too* good right away. THey were still working on how to limit him
<br>
<br>The Hanged Man is wrapped from head to toe in bandages because he's pretty much burned all over. The fact that he's still quite mobile and dangerous is a testament to his badassness. When the PC finds him, he's hanging by the neck from a pole at Fort Abandon, a central Shady Sands-type area in FO3. He's pissed and very much alive, and will tag along with the PC if the PC cuts him down.
<br>
<br>Unfortunately, The Hanged Man is also one of the most evil characters around. Rape, murder, robbery - he's done them all. The tribals know his reputation, and having him in the party will make dealing with them *extremely* difficult. Even the civilized areas are somewhat fearful of him because he's the man with a seemingly infinite amount of lives.</blockquote>
<br>And while <b>Dogmeat</b> was apparently not going to make an appearance in <b>Van Buren</b>, there was still a trusty canine sidekick:
<br><blockquote>Puuk: It was a Rottweiler which was exposed to "something" that made it a little bigger, a little tougher, and a little meaner than the average rotty-rot (I love Rottweilers, btw). You had to do a few things before the dog would befriend you, though. Also, we wanted to make a dog companion that would be a great fighting ally as well.
<br>
<br>kumquatq3: Apparently this NPC was referred to as the Devil Dog by the Hangdog people.
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<br>Huggies: The Devil Dog also lives in those foothills, but the Hangdogs see him more as an evil spirit than an actual living dog. He's a loner, never hanging out with the other dogs (a very unnatural thing in Hangdog eyes), he survives fights with creatures that would kill all other dogs, and every Hangdog who has attempted to tame him has nothing but scars and missing body parts to show for his efforts. Showing up at the village with the Devil Dog at his side would have brought the player instant respect... and a great deal of fear. I believe "Walks With the Devil" was the proposed reputation title you could get with that tribe if you had the Devil Dog as a companion. Had you brought back a normal dog or a puppy, the Hangdogs would have greeted you as a brother. With the Devil Dog, you become more of a shaman, one they're very, very careful not to upset.</blockquote>
<br>Sounds like the <b>Van Buren</b> world was shaping up to be quite interesting.
<br>
<br>Spotted at: <A HREF="http://www.nma-fallout.com/forum/viewto ... rt=60">NMA thread</A>
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S4ur0n27
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Post by S4ur0n27 »

There were still skyscrapers?
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Jimmyjay86
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Post by Jimmyjay86 »

I would have liked to see some of the groups that were introduced vaguely in #1 like the Union of Atomic Workers, The Blades, and various people met in the Hub.
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Post by S4ur0n27 »

Isn't it like 80 years later though?
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Spazmo
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Post by Spazmo »

The UAW disbanded, though. Jake the weapons dealer makes that pretty clear.
How appropriate. You fight like a cow.

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Franz Schubert
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Post by Franz Schubert »

Out of curiosity, why are we still posting news about VB?
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Spazmo
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Post by Spazmo »

We? And topics of interest to Fallout fandom are fair game for DAC.
How appropriate. You fight like a cow.

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Saint_Proverbius
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Post by Saint_Proverbius »

So long as these guys seek to extend their 15 minutes of fame, there will be news posts.
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LlamaGod
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Post by LlamaGod »

Rottwielier is kinda dumb, I always figured the theme was to use Austrailian dogs, since it was always stemmed from Mad Max (even Arcanum's dog was a Blue Heeler).

Or maybe i'm just being biased because all the dogs i've ever owned are/were austrailian ones.
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Koki
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Post by Koki »

There were skyscrapers in FO2 intro. Or I thought those were skyscrapers.
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Post by Guest »

It might have been cool to see some of the New Reno crime families in VB, then again Reno is quite a ways from Colorado.
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Post by Kashluk »

Rottweilers rock. We used to have one long time ago and they totally pwn. Loyal, strong, fast... Added with some 50's sci-fi radiation you could have a feral killing machine by your side!
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Post by Briosafreak »

Koki wrote:There were skyscrapers in FO2 intro. Or I thought those were skyscrapers.
Ruined skyscrapers, like those in VB
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