World Map / Folder / File Name
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- Vault Dweller
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World Map / Folder / File Name
Hey,
Anyone know where to find the world map ??? I can't seem to find it, don't even know if it's a ZAR file... Anyone any idea's ?
Greetz
Anyone know where to find the world map ??? I can't seem to find it, don't even know if it's a ZAR file... Anyone any idea's ?
Greetz
- Jimmyjay86
- Hero of the Glowing Lands
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I can't remember offhand but it is in lots of very small pieces. If you want the whole thing then check this link at the Frenchvault.
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- Vault Dweller
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- requiem_for_a_starfury
- Hero of the Wastes
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- Respected
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No. I'm not using the same size map myself. You just need to make sure it something-less-than-1024 by 768, otherwise it doesn't fill up the whole screen and you get weird background artifacts on the unused portion.
I guess, theoretically, you could have a map of the entire U.S. to the scale of the original FoT map, but that would probably take up alot of hard drive space.
I guess, theoretically, you could have a map of the entire U.S. to the scale of the original FoT map, but that would probably take up alot of hard drive space.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller
- Red
- Hero of the Glowing Lands
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Download my viewer, make sure the "Preview Mode" option is ticked and open the (any, albeit I know few other than the default) CAMpaign file. Keep in mind it'll take a while before it's loaded and displayed.
You can then export it to TGA format in File->Export as TGA (or whatever I called the option)
So it's contained in the CAM file, in multiple ZAR "containers". Each "square" is actually a individual ZAR.
I was thinking of adding display of the ZAR contained in maps albeit it seems pretty moot since most of them are just renders of the real map.
You can then export it to TGA format in File->Export as TGA (or whatever I called the option)
So it's contained in the CAM file, in multiple ZAR "containers". Each "square" is actually a individual ZAR.
I was thinking of adding display of the ZAR contained in maps albeit it seems pretty moot since most of them are just renders of the real map.
...
World maps
I have made several world maps from one big DEM map of entire states measuring 2000x 2000 and the 4.9 meg maps look just fine in the editor although there seems to be a little clipping. Apparently whatever grid size you select is initiated at the upper left hand corner and replicated through out the map, the program rounds the map down to the nearest whole grid square.
red says that the maps in game are made from hundreds of single grid square sized components. That makes sense since the game undoubtedly uses the technique of double buffering so that only the part of the map that is currently in the window is held in memory the buffer holds the parts of the the map that you are about to see in virtual memory for rapid display.
The question I have is: does the program do the slicing and dicing to produce a temporary moasiac of a large single map?
red says that the maps in game are made from hundreds of single grid square sized components. That makes sense since the game undoubtedly uses the technique of double buffering so that only the part of the map that is currently in the window is held in memory the buffer holds the parts of the the map that you are about to see in virtual memory for rapid display.
The question I have is: does the program do the slicing and dicing to produce a temporary moasiac of a large single map?
Re: World maps
I'd imagine it would have to, considering the devs supposedly used the tools they released to make the actual game.xbow wrote:The question I have is: does the program do the slicing and dicing to produce a temporary moasiac of a large single map?
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller
speed arcross the world map?
Ya that was a dumb question on my part since when you 'load image' the first box you get is the 'select tile size' duhhhhhhh!
In any case on my 2000 x 2000 utah map 80 pixcells is equal to about ten miles, thats the size of grid I selected. The problem is that I dont think that maps of a different size than the default map will accurately depict the walking or driving speed of the party across the map.What is the actual size of the default map? I would bet that map traversing speed is hard coded and tuned to the size of the default map but then again it might be tuned to the grid size, i dont know.
In any case on my 2000 x 2000 utah map 80 pixcells is equal to about ten miles, thats the size of grid I selected. The problem is that I dont think that maps of a different size than the default map will accurately depict the walking or driving speed of the party across the map.What is the actual size of the default map? I would bet that map traversing speed is hard coded and tuned to the size of the default map but then again it might be tuned to the grid size, i dont know.