Realistic Arroyo mod v.1

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Ausir
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Realistic Arroyo mod v.1

Post by Ausir »

<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>

<b>Human Shield</b> from the <a href=http://www.rpgcodex.com>RPG Codex</a> forums has made a new mod for Fallout 2 - <a href=http://www.rpgcodex.com/phpBB/viewtopic ... >Realistic Arroyo</a>, whose aim is to make the game more realistic. Here are some of the changes:
<br><ul>It replaces the temple of trails with a short path, provides a reason for the crops failing, changes most of the dialogue. The village knows about technology (they have been trading), only the Elder and Shaman talk of holy quests and Chosen Ones. The GECK will save the village and that is what matters. Arroyo is a small, isolated shady sands type place now; not a group of primitives then filled a temple with traps and has a town full of guns close by. </ul>Human Shield also has plans for the future - to remove more of Fallout 2's flaws, and to make it more consistant with the 50s style. Here are some of the plans:
<br><ul>Limit Easter Eggs.
<br>Reduce talking Death Claws to primitive group with only one leader able to parrot words and point to things.
<br>Remove Hublogists.
<br>Fix New Reno to trading center with rival groups, not prohibition-gangster/"OMG drugz and whorez" town.
<br>Overhaul San Francisco, no more Kung-Fu town with scientists and advanced weapons; probably the most changes.
<br>Remove force fields and advanced tech from NCR.
<br>Take out easy loot from Navarro base, try to improve balance.
<br>Do something with Redding.
<br>Change real-world weapons.
<br>Would like to find a way to replace gold coins with caps (have HUB influence).
<br>Maybe change Vault City, and make it the only advanced place.</ul>
<br>Looks like I'll have to reinstall Fallout 2...
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Jimmyjay86
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Post by Jimmyjay86 »

Damn, if he doesn't have some ambitious ideas. Those changes could make Fallout 2 the great game it deserves to be instead of the bastard child that it was. It was really sad that most of the original team couldn't make a decent sequel. IMO, Fallout 2 was 80% steaming pile of shit. Good luck Human Shield!
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xbow
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Impressive!

Post by xbow »

Sounds like you are going to hit all the stuff that we hated about fallout2, I cant wait.

Silly things like the cafe of broken dreams deserve to die in a flaming waste can as does all of unfunny forced humor in FO2 . I know the guys were trying to entertain us but effort and effect are two different things. forced humor has a way of knocking you out of a good 'Wanderer of the Wasteland" mood.

good luck with the rebuild
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hhmmm

Post by Janus Matchell »

This seems to be the real fo2 that everyone wants but who know they might fuck it up and make it a crap fest. I could just be going overboard but look at it this was FO2 was good so they are going to have to jump through some serious hoops if they want this mod of FO2 to survive the trial of time.
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Retlaw83
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Re: hhmmm

Post by Retlaw83 »

Janus Matchell wrote:This seems to be the real fo2 that everyone wants but who know they might fuck it up and make it a crap fest. I could just be going overboard but look at it this was FO2 was good so they are going to have to jump through some serious hoops if they want this mod of FO2 to survive the trial of time.
If you had any point to your post, I couldn't decipher it. I hope you don't write your assignments at college like this.
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Kashluk

Post by Kashluk »

Sounds. Good. I still think the original Fallout 2 is the second best game of all time, so I don't really care about the improvements, but if he goes for it... I guess I need to reinstall my Fo2 as well.
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Post by Guest »

Janus Matchell wrote: they might fuck it up and make it a crap fest.
If they were changing just a few things, like taking out advanced tech from NCR. WTF? How are they going to be a big, huge superpower trying to conquer the wastes with hunting rifles?

What is even the point of taking out the Hubologists?

They're changing too much shit to call it a *Fallout 2* mod. Why don't they make a new f***in' game if they're gonna change so much stuff?
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Jimmyjay86
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Post by Jimmyjay86 »

Heh, you guys really need to familiarize yourself with FO1 first. Then when you play FO2 you'll notice all the extraneous stuff and game elements that contradict one another. NCR went overboard, New Reno went far left instead of straight on the correct path. Hubologists? It would have made another funny but dumb SE but not a major game element. Balance is the key - adding too many extraneous elements which further confuse the game was a major drain on the game. Consider all they were going to add beyond that; the EPA, talking raccoons, etc. Human Shield is right in trying to make the game less perplexing and more true to the original game. BTW, it is just one guy doing this - not a team....
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Post by Raymondo »

Oh God! Hell has frozen over; someone’s made an actual mod without producing loads of needless hype beforehand.

He also actually created a useful mod instead of some TC no one wants to play.

Is this man god? He must be!
not a team....
Yeah, makes MR and Fanout look like a bunch of amateurs, don’t you think?

Hah, what a great pwn.
Guest

Post by Guest »

I'll have to see the mod before I judge it I guess. All I'm saying is that they're changing it too much to be called "Fallout 2".
Last edited by Guest on Tue Aug 24, 2004 3:57 pm, edited 1 time in total.
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Post by Guest »

Arroyo after beating the game

Why are there dudes in power armor? Does the GECK have those too? Me thinks not. Limit technology my ass.

Spotted at NMA.
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Koki
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Post by Koki »

It's not Adv, though.

Aside from that, I drool seeing an area I haven't seen, like, 100 times already :)
Serious Business.
Guest

Post by Guest »

Yeah but that pic just SCREAMS "hey I like all these things so I'll just stuff 'em all into one little tiny place even if it doesn't make any sense."
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Franz Schubert
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Post by Franz Schubert »

The problem is this: I understand exactly what you guys are saying, and to some extent I agree with you, but I (unfortunately) played FO2 before the original, so it holds a sentimenal value that cannot be ignored. It's a perfect game in my opinion.
Guest

Post by Guest »

New screenies, although some are strange, like a BOS bunker in Arroyo.

Arroyo shrine

Arroyo Hall of yhe Council

Some Bunker entrance(in arroyo?)

Green Area
Guest

Post by Guest »

OMG! The Arroyo mod appears to be out!

Get it :

HERE

The first exit grid doesn't seem to work so I can't get past it.

It's just Arroyo included in the mod though, too bad.
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Grey_Ghost
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Post by Grey_Ghost »

It annoys me to be forced into that tutorial of a start for Fallout 2 every single time, so I suppose there is some merit to change that. However, I don't care for any those other suggested changes in the slightest.
Guest

Post by Guest »

Grey_Ghost wrote: I don't care for any those other suggested changes in the slightest.
Thank GOD! Someone that sees things the way I do.

Besides I've played the mod and I'm not too impressed. You can see past the exit grids, the work is sloppy and some exit grids don't work.
Kashluk

Post by Kashluk »

Franz_Schubert wrote:The problem is this: I understand exactly what you guys are saying, and to some extent I agree with you, but I (unfortunately) played FO2 before the original, so it holds a sentimenal value that cannot be ignored. It's a perfect game in my opinion.
I mostly agree with you. I also played FO2 before FO1 and the world of Fallout 1 seems a tad bit stranger to me than the world of it's sequel. FO2 simply rocks.
Guest

Post by Guest »

Kashluk wrote:I mostly agree with you. I also played FO2 before FO1 and the world of Fallout 1 seems a tad bit stranger to me than the world of it's sequel. FO2 simply rocks.
Well at least I'm not the *only* one who likes FO2 more than FO1.
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