Shooting while not standing up. wont change this again franz
Shooting while not standing up. wont change this again franz
whould be rather nice.
With a penalty to the to hit chance.
So that one, after haveing been knocked down, could stay lieing, and shoot if you think you could take your foes out while down.
Offcourse remaining down would make you easier for the enemy to hit.
This way one could remain lieing, not wasting AP's for rising up. yes, in this suggestion I am counting on a turnbased fallout3.
otherwise there really is no point of makeing one, now is it.
With a penalty to the to hit chance.
So that one, after haveing been knocked down, could stay lieing, and shoot if you think you could take your foes out while down.
Offcourse remaining down would make you easier for the enemy to hit.
This way one could remain lieing, not wasting AP's for rising up. yes, in this suggestion I am counting on a turnbased fallout3.
otherwise there really is no point of makeing one, now is it.
Last edited by Mismatch on Wed Sep 22, 2004 7:58 pm, edited 2 times in total.
- First Force
- Wanderer
- Posts: 403
- Joined: Sat Apr 27, 2002 10:13 am
- Location: in a dream.....
well i did like it as in jagged alliance, did you know some fans made a new game out of ja2?
well it was kind of the same, different weapons ,lot more heavy going and such, but the map was still the same. if i recall it right they called it wildfire, they sold it for muchos dineros, i really enjoyed that game
well it was kind of the same, different weapons ,lot more heavy going and such, but the map was still the same. if i recall it right they called it wildfire, they sold it for muchos dineros, i really enjoyed that game
You are losing it, doesn`t matter, let`s close our eyes and wake up from this dream.....
-------------------------------
Never attribute to malice what can satisfactorily be explained away by stupidity.
-------------------------------
-------------------------------
Never attribute to malice what can satisfactorily be explained away by stupidity.
-------------------------------
If you can shoot laying on the ground, what's the point of getting blown to the ground by a shotgun? Wasn't the whole point of being knocked to the ground is to be incapitated?
Simply put, I say Fallout is real enough. No one needs pointless little gameplay alterations. "WOW!!! TEH VAULT DWELLERZ 2.0 CAN GET FAAAT!" or "SHOOT SUPAH MUTANTS ON TEH GROUND!"
Simply put, I say Fallout is real enough. No one needs pointless little gameplay alterations. "WOW!!! TEH VAULT DWELLERZ 2.0 CAN GET FAAAT!" or "SHOOT SUPAH MUTANTS ON TEH GROUND!"
- fallout ranger
- Hero of the Glowing Lands
- Posts: 2205
- Joined: Wed Sep 08, 2004 5:26 am
- Location: Shady sands (no really!!)
- Contact:
- Tank
- Wanderer of the Wastes
- Posts: 566
- Joined: Fri Apr 19, 2002 7:10 am
- Location: Hiding under your bed.
- Contact:
true
and you are harder to hit and shoot better when lying down... it's actually a nice idea, because moving around is slower, so that should be the drawback for a prone position
and you are harder to hit and shoot better when lying down... it's actually a nice idea, because moving around is slower, so that should be the drawback for a prone position
The Unwashed Village- Abandon ye sanity!
Live with Honor
Fight for Honor
Die with Honor
Let not Glory blind Thee
Live with Honor
Fight for Honor
Die with Honor
Let not Glory blind Thee
- fallout ranger
- Hero of the Glowing Lands
- Posts: 2205
- Joined: Wed Sep 08, 2004 5:26 am
- Location: Shady sands (no really!!)
- Contact:
- fallout ranger
- Hero of the Glowing Lands
- Posts: 2205
- Joined: Wed Sep 08, 2004 5:26 am
- Location: Shady sands (no really!!)
- Contact:
Bit of an oxymoron ? There is usually room for improvement, however there are more valid topics of discussion at this stage, when (from what is known to me) we are so far uninformed of significant decisions regarding Fallout 3's basic game mechanics, for example.Ernesto wrote:I don't want mindless tactical abilities, /snip
*points at blargh* What the cactus said.
Just incase Bethseda care what the fan community think, perhaps we should have firm ideas of what we want on the major side of fallout, rather than tiny little random ideas like firing a gun while half dead on the floor...
Besides which, that is just too 'combatty' for fallout to my mind... in an action game where fluid animations and combat moves are the focus, yes, but that sort of thing doesn't belong in an RPG. It sounds like i'm against progress, but there are far more important things to focus on, like the style, the graphics (not how pretty they are, but how fallout they are.), the dialogue, and the proper implementation of the SPECIAL system.
Just incase Bethseda care what the fan community think, perhaps we should have firm ideas of what we want on the major side of fallout, rather than tiny little random ideas like firing a gun while half dead on the floor...
Besides which, that is just too 'combatty' for fallout to my mind... in an action game where fluid animations and combat moves are the focus, yes, but that sort of thing doesn't belong in an RPG. It sounds like i'm against progress, but there are far more important things to focus on, like the style, the graphics (not how pretty they are, but how fallout they are.), the dialogue, and the proper implementation of the SPECIAL system.