Mutants Rising August Press Release
- Mr. Teatime
- Righteous Subjugator
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Mutants Rising August Press Release
<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>
The <a href="http://www.mutantsrising.com">Mutants Rising</a> team have released their Press Release for August. Since I can't get onto their site, here it is, copied from <A href="http://nma-fallout.com">NMA</a>:
<br>
<br><blockquote>Well here we are at the end of another month, and once again we are scrambling at the last minute to put together a press release.
<br>
<br>This month has been very groundbreaking for us, while we have still been churning out the new content at a good rate despite half the guys playing Doom 3, the primary aceivement this month was the introduction of a new organisational structure (now that sounds flash!). Basicaly we are getting a lot more orgainsed and professional as to how we run and manage the mod. We even have a new tool under development to improve this further.
<br>
<br>No word on the demo yet, as Doom has eaten into the game testing time, some of the guys haven't played any games for more than 6 months as they have been hard at work on MR, so it's a good oportunaty for some much needed R&R.
<br>
<br>We have also come up with a quite a few new additions to FO2 that will push the engine to the limits. These features that were previously unheard of in FO2, will be a real treat for the player.
<br>
<br>In the near future we will be asking for voice actors; more info will follow at a later date so stay tuned.
<br>
<br>SNorth has purchased a Titanium Keyboard, while Dack is running a voice recognition unit as the writting shapes up nicely.
<br>
<br>The movies are coming to together at an amazzing rate with the help of two new 3D guys.
<br>
<br>New art is also progressing and will be implmented as soon as Wild_Qwerty gets something better than a 56kbps modem to upload it!
<br>
<br>All in all, we have good momentum and the team is very excited!</blockquote>
<br>
<br>Sounds like they're making some real progress, though <a href="http://www.doom3.com">Doom 3</a> only took up about four days of my time before I got bored and switched on God mode to rush through to the finish.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
The <a href="http://www.mutantsrising.com">Mutants Rising</a> team have released their Press Release for August. Since I can't get onto their site, here it is, copied from <A href="http://nma-fallout.com">NMA</a>:
<br>
<br><blockquote>Well here we are at the end of another month, and once again we are scrambling at the last minute to put together a press release.
<br>
<br>This month has been very groundbreaking for us, while we have still been churning out the new content at a good rate despite half the guys playing Doom 3, the primary aceivement this month was the introduction of a new organisational structure (now that sounds flash!). Basicaly we are getting a lot more orgainsed and professional as to how we run and manage the mod. We even have a new tool under development to improve this further.
<br>
<br>No word on the demo yet, as Doom has eaten into the game testing time, some of the guys haven't played any games for more than 6 months as they have been hard at work on MR, so it's a good oportunaty for some much needed R&R.
<br>
<br>We have also come up with a quite a few new additions to FO2 that will push the engine to the limits. These features that were previously unheard of in FO2, will be a real treat for the player.
<br>
<br>In the near future we will be asking for voice actors; more info will follow at a later date so stay tuned.
<br>
<br>SNorth has purchased a Titanium Keyboard, while Dack is running a voice recognition unit as the writting shapes up nicely.
<br>
<br>The movies are coming to together at an amazzing rate with the help of two new 3D guys.
<br>
<br>New art is also progressing and will be implmented as soon as Wild_Qwerty gets something better than a 56kbps modem to upload it!
<br>
<br>All in all, we have good momentum and the team is very excited!</blockquote>
<br>
<br>Sounds like they're making some real progress, though <a href="http://www.doom3.com">Doom 3</a> only took up about four days of my time before I got bored and switched on God mode to rush through to the finish.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
- Mr. Teatime
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No Real-time, we are still using the FO2 engine which is probably the best option to use. At least until IanOut or Fallout Unlimited engines are completed.
We also have about 4 or 5 new team members, including two 3D artists and a artist who can draw a near perfect Vault-Boy style picture.
holyrebellion's new art
FO2 original
We also have about 4 or 5 new team members, including two 3D artists and a artist who can draw a near perfect Vault-Boy style picture.
holyrebellion's new art
FO2 original
I shouldn't bother explaining Raymondo's comments, so I wont.Fallout Junkie wrote:More orgainsed and professional?
They weren't even organized and professional in the first place.
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- Mr. Teatime
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