Elder Scrolls 4 = 3rd Person !!!?!?

Comment on events and happenings in the Fallout community.
User avatar
King of Creation
Righteous Subjugator
Righteous Subjugator
Posts: 5103
Joined: Sat Dec 20, 2003 3:00 pm
Contact:

Elder Scrolls 4 = 3rd Person !!!?!?

Post by King of Creation »

<strong>[ -> Preview]</strong>

The folks over at <a href="http://www.rpgdot.com">RPGDot</a> have posted some info sent to them by <b>Serban</b> from <a href="http://www.http://www.jucaushii.ro/">Jucaushii.ro</a> regarding <a href="http://www.gameinformer.com/default.htm">Game Informer's</a> <b>TES 4: Obvlivion</b> preview:
<br><blockquote>- first-person and <b>third-person perspective</b>
<br>- combat will be bloody and visceral
<br>- the outcome of combat will not be decided by virtual "dice roll"
<br>- it takes place in the world of Tamriel, specifically in the Imperial
<br> Province of Cyrodiil
<br>- the most amazing graphics that the console gaming world has ever seen
<br>- either on foot or on horseback, players can explore a huge exterior world
<br>- the dev. tools randomly populate areas, according to input parameters
<br> (area type - e.g. forest, types of trees, bushes, soil etc.</blockquote>
<br>As we are under the assumption that <b>Fallout 3</b> will be developed using this engine, or something very similar, this gives me some hope. My guess, though, is that this third person perspective is a la <b>Jedi Knight</b>, not isometric. I just hope the engine can be easily modified to accomodate the isometric view.
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

In TES3 you could also switch to third-person view.
User avatar
Briosafreak
Wanderer
Wanderer
Posts: 455
Joined: Mon Apr 22, 2002 9:56 pm
Location: Portugal
Contact:

Post by Briosafreak »

Susan is right, they are the same viewpoints from Morrowind, there`s nothing new there.

Well at least from the pics we now know that the camera can be made free for pics or development issues, wich tells us it can be put anywhere the devs want it. One less excuse for them now.
User avatar
Mismatch
Paragon
Paragon
Posts: 2366
Joined: Tue Jan 20, 2004 7:16 pm
Location: Over yonder hill

Post by Mismatch »

the outcome of combat will not be decided by virtual "dice roll"
do they, with this, mean that there will be no to hit rolls?
that'd suck granny ass.
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

Yep, FPS madness.
T-900
Vault Elite
Vault Elite
Posts: 361
Joined: Wed May 29, 2002 8:42 am
Location: Somewhere nearby.

Post by T-900 »

It's Morrowind upgraded, basically... Deus Ex is the sci-fi version of the FPS/RPG hybrid, and Morrowind was the fantasy version. Both have *nasty* combat, and are primarily first-person, but remain two of the best games and best RPG's ever made... TES4 is basically to be Morrowind revisited in a new realm, with lovely graphics, and i'm hoping combat more like Rune, or Jedi Knight 3, as opposed to the DX-esque 'hit' 'hit' 'hit' 'hit' 'hit' 'die'.

When you make all your assumptions, bear in mind that even UT2004 has an RTS mod, with a topdown view, aswell as Halflife's Natural Selection with it's topdown rts views. Just because TES4:O will share the view types of TES3:M, it's not really any indicator of what viewpoint FO3 would use if made on this engine. It's not too much of an engine contraint to change the camera location. I'm thinking bethesda are busy with TES4 to extremes with the recent announcements they've made, and really just don't give a fuck about Fallout 3 at the moment because they already have their plates full.

Be Patient...
Image
T-900
Vault Elite
Vault Elite
Posts: 361
Joined: Wed May 29, 2002 8:42 am
Location: Somewhere nearby.

Post by T-900 »

Sorry for the doublepost, firefox problems.
Last edited by T-900 on Tue Sep 14, 2004 10:13 pm, edited 1 time in total.
Image
User avatar
Wolfman Walt
Mamma's Gang member
Mamma's Gang member
Posts: 5243
Joined: Sat Mar 15, 2003 1:31 pm
Location: La Grange, Kentucky
Contact:

Post by Wolfman Walt »

So I was cruising down mainstreet with my homies when I suddenly realized "Hey, I accidently made a double post, I sure hope that swell Dark Underlord guy fixes the problem that causes this soon."
Last edited by Wolfman Walt on Tue Sep 14, 2004 7:37 pm, edited 1 time in total.
Harriers for the cup.
User avatar
Wolfman Walt
Mamma's Gang member
Mamma's Gang member
Posts: 5243
Joined: Sat Mar 15, 2003 1:31 pm
Location: La Grange, Kentucky
Contact:

Post by Wolfman Walt »

Being that almost anything can be done with an engine in terms of changing viewpoint and gameplay, as what T-900 listed plus other examples such as "Operation IGI" was made from a flight simulator's engine, we shouldn't worry too much about TES4 = FO3, at this point anyways. I suppose we'll know soon enough, but I'm going of the idea that Bestheda aren't complete morons and actually take the time to put work into their games.

Also - As Susan mentioned, you could go 3-rd person in the PC (Not sure about x-box) version of moronwind. Too bad it still sucked. No real news here.
Harriers for the cup.
User avatar
MrSmileyFaceDude
I Make Games!
I Make Games!
Posts: 109
Joined: Tue Aug 17, 2004 2:56 pm
Location: Rockville, MD

Post by MrSmileyFaceDude »

Wolfman Walt wrote: Also - As Susan mentioned, you could go 3-rd person in the PC (Not sure about x-box) version of moronwind. Too bad it still sucked. No real news here.
Yeah, in Morrowind you could switch between first & third on the Xbox, but the difference was that on the Xbox the view started out in third person by default, whereas on the PC it started out in first person by default.
User avatar
Mr. Teatime
Righteous Subjugator
Righteous Subjugator
Posts: 3340
Joined: Mon May 19, 2003 12:07 pm

Post by Mr. Teatime »

What we're interested in is the new engine's capabilities to do a top down/overhead view, similar to the view in Fallout 1 and 2 ? Is it possible in your new engine? :)
User avatar
Araanor
Respected
Respected
Posts: 83
Joined: Fri Apr 19, 2002 2:20 pm
Location: Sweden

Post by Araanor »

Moving the camera (and thus the viewpoint) is no rocket science, it's crafting the gameplay for it that'll require work.
User avatar
MrSmileyFaceDude
I Make Games!
I Make Games!
Posts: 109
Joined: Tue Aug 17, 2004 2:56 pm
Location: Rockville, MD

Post by MrSmileyFaceDude »

Araanor wrote:Moving the camera (and thus the viewpoint) is no rocket science, it's crafting the gameplay for it that'll require work.
Well said.
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

Still, is it possible?
User avatar
Araanor
Respected
Respected
Posts: 83
Joined: Fri Apr 19, 2002 2:20 pm
Location: Sweden

Post by Araanor »

The graphical capabilities wouldn't need to be changed majorly. The isometric gameplay of Fallout, however, would have to be built from the ground as it is different from the gameplay of the TES games. Is that clear enough for you?
User avatar
Mismatch
Paragon
Paragon
Posts: 2366
Joined: Tue Jan 20, 2004 7:16 pm
Location: Over yonder hill

Post by Mismatch »

Araanor wrote:The graphical capabilities wouldn't need to be changed majorly. The isometric gameplay of Fallout, however, would have to be built from the ground as it is different from the gameplay of the TES games. Is that clear enough for you?
not for me, elaborate.
User avatar
brillo
Regular
Regular
Posts: 57
Joined: Fri Aug 13, 2004 6:10 pm
Location: Rocky Mountains
Contact:

Post by brillo »

Mismatch wrote:
Araanor wrote:The graphical capabilities wouldn't need to be changed majorly. The isometric gameplay of Fallout, however, would have to be built from the ground as it is different from the gameplay of the TES games. Is that clear enough for you?
not for me, elaborate.
I have no idea if this is true for Bethesda's new engine and FO3, but it is for many other game engines/games today though.

Typically the game engine is fairly low level. It mainly handles graphics. Something like changing it between a first-person view and a 3/4 overhead view is fairly trivial. There aren't many graphics related things that would need to be different between ESIV and FO3. There are however many gameplay differences between ES and FO, which is where this next part comes in: Developers add to this low level engine the higher level stuff that makes up all of the game's actual gameplay and interface. And they do this on a game-by-game basis.

At least that's what I think he was trying to say... :)
User avatar
Mr. Teatime
Righteous Subjugator
Righteous Subjugator
Posts: 3340
Joined: Mon May 19, 2003 12:07 pm

Post by Mr. Teatime »

i guess some sort of hex system would have to be implemented for special and turn based to work correctly. Unless anyone can think of an alternative?
User avatar
brillo
Regular
Regular
Posts: 57
Joined: Fri Aug 13, 2004 6:10 pm
Location: Rocky Mountains
Contact:

Post by brillo »

Mr. Teatime wrote:i guess some sort of hex system would have to be implemented for special and turn based to work correctly. Unless anyone can think of an alternative?
A lot of games just measure stuff... Like 1ap=1 metre, rather than 1ap=1hex.
User avatar
S4ur0n27
Mamma's Gang member
Mamma's Gang member
Posts: 15172
Joined: Sat Jun 01, 2002 10:14 am
Contact:

Post by S4ur0n27 »

RT madness!
Post Reply