Gameinformer magazine on Fallout 3
- Mr. Teatime
- Righteous Subjugator
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Gameinformer magazine on Fallout 3
<strong>[Game -> Update]</strong>
Oh dear. Console magazine <a href="http://www.gameinformer.com/default.htm ... nformer</a>, apart from covering <b>ElderScrolls IV</b>, apparantly has some stuff on <b>Fallout 3</b> in their latest issue.
<br>
<br><b>Briosafreak</b> pointed me to <a href="http://www.elderscrolls.com/forums/inde ... t=60">this thread</a> on the ES forums:<blockquote><i>So they have been thinking about Fallout! Following the Oblivion feature in Game Informer is an inset: Beyond Oblivion: the Fallout franchise goes next-gen. The mag is so console-oriented that I'm not sure how to interpret what they say about gameplay, but it sounds to me as though the mood will be much darker than what I've seen in Fallout 1, although they intend to preserve the "tongue-in-cheek humor" of the original. "Imagine a survival horror-esque version of the Fallout world." Apparantly your character has been living underground and will have to train his eyes not to be light sensitive. The game will be extremely violent.</i></blockquote>My main worry after reading this is the franchise going to consoles - which this appears to hint at - and the fact that training your eyes to the darkness sounds something you'd do in first person. <a href="http://www.bethsoft.com">Bethesda</a>, if you value this community's support, you do NOT want to make this game first person.
<br>
<br>Actually, scrap that. It's not my main worry. My main worry is everything in the quote (bar the '<i>extremely violent</i>' part).
<br>
<br>So: <b><i>survival horror</b></i>? Have you gone <i>insane</i>?! Survival horror is for the lame console '<i>ooh look dis scary monster bang bang button oooh</i>' crowd.
<br>
<br>Next up: consoles. Just don't.
<br>
<br>Finally, I have a question for <a href="http://www.bethsoft.com">Bethesda</a>. Have you even played the first two <b>Fallout</b> games?
<br>
<br>If this quote is to be believed, and that's debatable, since the magazine doesn't appear to have a clue about <b>Fallout</b> (either that, or it's <a href="http://www.bethsoft.com">Bethesda</a> that don't have a clue), my <b>Fallout fan senses</b> are picking up signs of an approaching <b>ass raping, with no lube in sight</b>.
<br>
<br>Feel free to <a href="http://www.duckandcover.cx/forums/privm ... 4">contact me</a> to correct/deny these rumours, <a href="http://www.bethsoft.com">Bethesda</a>.
Oh dear. Console magazine <a href="http://www.gameinformer.com/default.htm ... nformer</a>, apart from covering <b>ElderScrolls IV</b>, apparantly has some stuff on <b>Fallout 3</b> in their latest issue.
<br>
<br><b>Briosafreak</b> pointed me to <a href="http://www.elderscrolls.com/forums/inde ... t=60">this thread</a> on the ES forums:<blockquote><i>So they have been thinking about Fallout! Following the Oblivion feature in Game Informer is an inset: Beyond Oblivion: the Fallout franchise goes next-gen. The mag is so console-oriented that I'm not sure how to interpret what they say about gameplay, but it sounds to me as though the mood will be much darker than what I've seen in Fallout 1, although they intend to preserve the "tongue-in-cheek humor" of the original. "Imagine a survival horror-esque version of the Fallout world." Apparantly your character has been living underground and will have to train his eyes not to be light sensitive. The game will be extremely violent.</i></blockquote>My main worry after reading this is the franchise going to consoles - which this appears to hint at - and the fact that training your eyes to the darkness sounds something you'd do in first person. <a href="http://www.bethsoft.com">Bethesda</a>, if you value this community's support, you do NOT want to make this game first person.
<br>
<br>Actually, scrap that. It's not my main worry. My main worry is everything in the quote (bar the '<i>extremely violent</i>' part).
<br>
<br>So: <b><i>survival horror</b></i>? Have you gone <i>insane</i>?! Survival horror is for the lame console '<i>ooh look dis scary monster bang bang button oooh</i>' crowd.
<br>
<br>Next up: consoles. Just don't.
<br>
<br>Finally, I have a question for <a href="http://www.bethsoft.com">Bethesda</a>. Have you even played the first two <b>Fallout</b> games?
<br>
<br>If this quote is to be believed, and that's debatable, since the magazine doesn't appear to have a clue about <b>Fallout</b> (either that, or it's <a href="http://www.bethsoft.com">Bethesda</a> that don't have a clue), my <b>Fallout fan senses</b> are picking up signs of an approaching <b>ass raping, with no lube in sight</b>.
<br>
<br>Feel free to <a href="http://www.duckandcover.cx/forums/privm ... 4">contact me</a> to correct/deny these rumours, <a href="http://www.bethsoft.com">Bethesda</a>.
That was about bloody fallout?
I just read that and understood nothing what they were talking about. It was all greek to me.
So I supposed it was some deranged sould who posted something about a crappy console game with fallouty aspirations.
So.. if this is true...
I suppose that there will be no rejoicing, no raising of glasses.
I feel I am turning into a dull boy.
I just read that and understood nothing what they were talking about. It was all greek to me.
So I supposed it was some deranged sould who posted something about a crappy console game with fallouty aspirations.
So.. if this is true...
I suppose that there will be no rejoicing, no raising of glasses.
I feel I am turning into a dull boy.
Re: Gameinformer magazine on Fallout 3
I seriously fucking hope this is a comment about just the setting, and not the gameplay...Mr. Teatime wrote:The mag is so console-oriented that I'm not sure how to interpret what they say about gameplay, but it sounds to me as though the mood will be much darker than what I've seen in Fallout 1, although they intend to preserve the "tongue-in-cheek humor" of the original. "Imagine a survival horror-esque version of the Fallout world."
And even if it is just about the setting, I'm worried. The retro stuff and humour is seriously a core thing. All the dark violence and shit is only interesting (and funny) set against that retro 50's stuff.
Edit: So, are those quotes from the dumbassed console magazine writer, from Lady E., or from the Bethesda Dev's?
Has been living underground.
I don't think it's about training your eyes to the darkness, but more about coping with the outside light. You probably just came out and go "woah, the sun, I'm going blind", but I wonder how they can do that in a game?
Maybe you're coming out of a Vault too. And the mag interpreted Radscorpions as monsters and ghouls as zombies, and concluded it was an horror game.
I don't think it's about training your eyes to the darkness, but more about coping with the outside light. You probably just came out and go "woah, the sun, I'm going blind", but I wonder how they can do that in a game?
Maybe you're coming out of a Vault too. And the mag interpreted Radscorpions as monsters and ghouls as zombies, and concluded it was an horror game.
- Mr. Teatime
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Or even a "We talked to the mag about our plans a month or two ago and they've changed."Mr. Teatime wrote:Yes, there's a chance the magazine people just got confused because Fallout has two syllables in it.
So any beth devs browsing, feel free to PM me or post a 'nothing is what it seems' phrase or something cryptic if you can't talk about it, or something. my blood pressure's going up here.
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- Mr. Teatime
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please make a really cool game that.. won't sell.. BUT we will really like it!Mr. Teatime wrote::tears: :tears: :tears:
we all know there is more to a game than its viewpoint and combat style, but those two were a major, MAJOR part of the classic Fallout games. don't take them out for the sake of mainstream appeal and consoles.
sorry, heh. but thats kind of the truth.
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Bah. Wrong thread.
I think it was pretty much a given after Morrowind was released that Bethesda was nothing more than a console bitch developer anyhow. It's not so much hoping for the trainwreck not to happen now, so much as it is following the chain of events that lead up to it with a morbid curiousity.
I think it was pretty much a given after Morrowind was released that Bethesda was nothing more than a console bitch developer anyhow. It's not so much hoping for the trainwreck not to happen now, so much as it is following the chain of events that lead up to it with a morbid curiousity.