Fallout 3D gets updated. I think.
- Mr. Teatime
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Fallout 3D gets updated. I think.
<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>
I've just been knocked off my bike, but I'm here posting news - that's dedication for you. Anyway, apparantly <a href="http://fallout3d.com/">Fallout 3D</a>, a first-person <a href="http://www.unrealtournament.com/ut2003/">UT2003</a> mod, has been updated with some new concept art and stuff. I couldn't see any myself, but <a href="http://fallout3d.com/concept.htm">here</a> is the concept art page.
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<br>Now the obligitory <a href="http://www.bethsoft.com">Bethesda</a> joke: <b>Fallout 3D</b>? I thought that was what <a href="http://www.bethsoft.com">Bethesda</a> were making!
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<br>PS - I'm OK, if anyone was wondering.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
I've just been knocked off my bike, but I'm here posting news - that's dedication for you. Anyway, apparantly <a href="http://fallout3d.com/">Fallout 3D</a>, a first-person <a href="http://www.unrealtournament.com/ut2003/">UT2003</a> mod, has been updated with some new concept art and stuff. I couldn't see any myself, but <a href="http://fallout3d.com/concept.htm">here</a> is the concept art page.
<br>
<br>Now the obligitory <a href="http://www.bethsoft.com">Bethesda</a> joke: <b>Fallout 3D</b>? I thought that was what <a href="http://www.bethsoft.com">Bethesda</a> were making!
<br>
<br>PS - I'm OK, if anyone was wondering.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
- Briosafreak
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- King of Creation
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The only difference between the two for something like this is that more people have UT2003.S4ur0n27 wrote:Uh, UT2003?
They should move on to 2004 or something.
Plus, anything made for UT2003 can be used in UT2004.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
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Actually, the number of people who own UT2k3 is less. The Unreal community along with Epic largely gave up on it. Also mods break compatibility between the games. You can however get custom UT2k3 maps working in 2k4, but run the risk of glitches like missing skyboxes, bsp holes, and other nasty shit.Retlaw83 wrote:
The only difference between the two for something like this is that more people have UT2003.
Plus, anything made for UT2003 can be used in UT2004.
That's very bullshit-esque.Mad Max RW wrote: Actually, the number of people who own UT2k3 is less. The Unreal community along with Epic largely gave up on it. Also mods break compatibility between the games. You can however get custom UT2k3 maps working in 2k4, but run the risk of glitches like missing skyboxes, bsp holes, and other nasty shit.
"You're going to have a tough time doing that without your head, palooka."
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*gives Teatime a cookie* Ouch?
And making a UT2003 mod is just not viable today, unless it's something widely ambition that's more an amateur project at creating a fullscale game, or an art project. Naming it Fallout 3d is very stupid. To this day, in later 2004, having only *CONCEPT ART* to show for it is very, very stupid.
And making a UT2003 mod is just not viable today, unless it's something widely ambition that's more an amateur project at creating a fullscale game, or an art project. Naming it Fallout 3d is very stupid. To this day, in later 2004, having only *CONCEPT ART* to show for it is very, very stupid.
![Image](http://img.photobucket.com/albums/v199/T-900/Twilightsig.jpg)
I downloaded the test they have. It did a reasonable job of representing a vault, except that the colors were wrong (a functioning vault is not burnt-out brown!). However, I was lost for twenty minutes in the living quarters section, every room and corridor of which looks the same. I don't want to exaggerate, but I think this guy put enough rooms in there for the 1,000 person occupancy limit.
Something that was kind of neat was the first-person represenation of triple-monitor wall mount thing found in vault bedrooms.
Something that was kind of neat was the first-person represenation of triple-monitor wall mount thing found in vault bedrooms.
"You're going to have a tough time doing that without your head, palooka."
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