<strong>[Game -> Update]</strong>
<a href="http://www.smilinggator.com">Smiling Gator Productions</a> have just made a <a href="http://www.bluesnews.com/cgi-bin/articl ... 757">press release</a> stating their recently announced post-apocalyptic MMORPG <a href="http://www.twilightwar.com/">Twilight War: After the Fall</a> will be using <a href="http://www.valvesoftware.com/sourcelicense/">Valve's source engine</a> (the same engine that powers <a href="http://www.half-life2.com">Half Life 2</a>, for the slower people amongst us).<blockquote><i>"The Source engine is one of the gaming world's premier technologies, we are thrilled about the features it will bring to Twilight War: After the Fall," says Kingsley Montgomery, Vice President of Development at Smiling Gator Productions. "Its combat system, physics, and advanced AI are exactly what we were looking for to enable the exciting features we are developing for our game. We evaluated several game engines and concluded that Valve's was the only choice for us. In addition to being a top-notch product, their support has been excellent."
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<br>Smiling Gator Productions joins Troika Games and Arkane Studios as announced Source licensees. Source is designed for the creation of games from all genres, and contains a host of proprietary tools for level editing, character direction and more.
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<br>"We are eager to see the Source engine used for an MMRPG by Smiling Gator Productions," said Gabe Newell, Valve's C.E.O. "The ability to render realistic environments and create compelling characters with true-to-life emotional expressions will be a great innovation for one of the industry's most promising genres."</i></blockquote>From what I've seen, <a href="http://www.valvesoftware.com/sourcelicense/">Source</a> is a pretty powerful engine.
<br><BR>Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
Twilight War announces an engine
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