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Looks like there's a new newsletter out for the post-apocalyptic MMORPG that most of us will never be interested enough in to play, <a href="http://fallenearth.com/">Fallen Earth</a>.<blockquote><i>The world we’re producing is a game with a unique feel and atmosphere, and as we pointed out in our first newsletter, a game with a message. We are thankful to all of you, as you take our vision and message and make it your own. </i></blockquote>Can anyone tell me what <b>THE MESSAGE</b> is? Is it "<i>I pity the foo'!</i> "?
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
I rather wonder if Herve Caen is thinking of trying to partner with these fellows so he could released FOOL. All they have to do is add a few things to make it Fallout-ish. I'm sure Icarus Studios wouldn't mind adding the Fallout name to their game, might help them survive slightly longer, not to mention Interplay.
How’s that as a scenario?
"It is difficult to say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow." - Robert Goddard
I don't get how they do ground deformation Red Faction style in an MMORPG. So if I take my rocket launcher and level an entire forest, does it stay levelled forever? If it does, well, that sorta sucks, and if the thing respawns after a while, that sucks too.
The world is to be about 80x80km on release. It would take more than a few hours. And the ground 'regenerates' after a few hours, meaning no permenant changes... enough that you can dig traps, blow holes to use as cover, trenches etc.