<strong>[Game -> Update]</strong>
Following the announcement of <a href="http://www.restricted-area.net/">Restricted Area</a>'s release in Germany, there's an <a href="http://www.hcgamer.hu/gamer/index.php?p ... terview</a> on <a href="http://www.hcgamer.hu/">HC.Gamer</a> with <b>Jan Beuck</b> of <a href="http://www.master-creating.com/">Master Creating</a>.<blockquote><i><b>HCG: What kind of places can we explore in the game? Please mention a few!</b>
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<br>JB: There are lots of different places, and unlike caves and castles you most likely haven't ever visit them in another game before - or at least not that often. ;) The futuristic downtown area of the city, the desert-like Wastelands, subterrestrial labratories, prisons, shelters, factories... and the sewers under them - to name just a few.</i></blockquote>In an unintentionally humourous translation quirk, every question is ended with an exclamation mark, so the whole thing reads like bad Japanese anime. At least, it does to me.
<br><BR>Spotted at: <A HREF="http://www.rpgcodex.com">RPG Codex</A>
Restricted Area interview
- Mr. Teatime
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Re: Restricted Area interview
Um... I don't know what type of games those Germans play but those locations are extremely old fucking hat. Hopefully the actual gameplay will be better than the OMG creative! locals.Kerwazy Kraut wrote: JB: There are lots of different places, and unlike caves and castles you most likely haven't ever visit them in another game before - or at least not that often. The futuristic downtown area of the city, the desert-like Wastelands, subterrestrial labratories, prisons, shelters, factories... and the sewers under them - to name just a few.
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I think my favorite part of the interview is the following. Don't think I need to explain it at all, it stands by itself just fine.
HC.Gamer wrote:HCG: How about the combat mode? Would it be something similar to Diablo (hack 'n slash) or Baldur's Gate (turn based combat)? Or both?
JB: It's more like Diablo, but even faster and more action-packed! While we wanted the RPG part to offer more traditional RPG elements than in Diablo, we wanted the action part to really feel like an action game.
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