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There's another <a href="http://pc.ign.com/articles/555/555756p1 ... ultiplayer hands-on of S.T.A.L.K.E.R.</a> at <a href="http://pc.ign.com">IGN</a>.<blockquote><i>It's obvious that GSC has taken an approach similar to Irrational about objects in a world. While not quite as heavily populated as SWAT 4, there are a lot of objects lying around each level offering cover and visual interest. This very thing is what will keep STALKER's multiplayer quite a bit slower paced than a Unreal Tournament 2004 type of game. With textures that are much more detailed and naturally toned, players will blend in with environments quite well. Patient players willing to move around the map using cover and intelligence should be very successful. Players moving fast will be seen quite a bit easier than those laying low. I'm just hoping this doesn't create a camper's paradise and create really slow games.</i></blockquote>All these previews are beginning to blend into one, so apologies if I post the same thing tommorow.
<br><BR>Spotted at: <A HREF="http://www.homelanfed.com">HomeLAN Fed</A>
S.T.A.L.K.E.R. hands-on
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
Maybe, just like Halflife 2 and the VooDoo console, it's just vaporware. Give up, go home, nothing to see here. STALKER is a big, fat phony.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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