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Thanks! Those're fairly early screenshots, too, compared to the later maps.
BTW what are the white boxes in the building in the second pic?
There's a preference in the editor options which causes tiles in the area around the mouse cursor to become transparent. This allows you to work behind tall objects, for instance. Another option has it so tiles made transparent in this way have that white bounding box around them. That must've got picked up in the screenshot, but I think it looks pretty cool.
wow. those are great. stevie, i'd love to throw you a few concept ideas for maps if you wouldn't mind working on a few projects together. let me know.
"...Half a man's corpse laid on the hallway floor starring at itself,
probably wondering what had happened to the rest of his body..."
- Brothers Of The Dark
War Bringer wrote:wow. those are great. stevie, i'd love to throw you a few concept ideas for maps if you wouldn't mind working on a few projects together. let me know.
I'd love to help mate, but I'd better not promise anything for a number of reasons. Not least because I don't have much HD space to fit a fully unpacked FoT.
If Big Tom finds he can't use what I've sent him, I'll send 'em on over to you.
Nice tilework there. But how do you get that nifty invisible tile function to work? I never noticed it before. (not the first thing I didn't notice dagnabbit)
Forgive my ignorance master.
DIE...die weak fool (cue Bozar death)
quietfanatic wrote:Nice tilework there. But how do you get that nifty invisible tile function to work? I never noticed it before. (not the first thing I didn't notice dagnabbit)
Gawd, it's been months since I've had FoT, let alone the editors, installed. It's in one of the drop down menus. Can't remember which one.
I think the white-box option is amongst those toggle-able things, one of which is 'show flag colouring', etc. Oh, and I think the other one is called 'reveal cursor position', or somesuch. You can mess about with most of those to see what they all do without causing much harm, although I'd back your material up first!