<strong>[ -> Interview]</strong>
Following up the story I reported <a href="http://www.duckandcover.cx/forums/viewt ... earlier</a>, the <a href="http://www.silentstorm-online.de/">Silent Storm</a> chat log can be found <a href="http://www.duckandcover.cx/forums/viewt ... 9655">here at Strategy Core</a>.<blockquote><i><b>Arach: Considering Turn Based is something of a niche genre now, how well has Silent Storm done on the market?</b>
<br>Nival: If you ask us, it has received several Editor's Choices and high ratings - 8.3 at the average.
<br>JoWooD: Yep - Silent Storm got the best ratings from the Press.
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<br><b>bloo: We all know its an awesome game I think he was aming more towards sales figures? (jowood guys??)</b>
<br>Nival: a href="http://www.gametab.com/pc/silent.storm/ ... m/1860/</a>
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<br><b>Placid: Has the number of S2 / S3 copies sold met your expectations?</b>
<br>JoWooD: In Europe it performed well but it always could be better :P But the Gold Edition will come soon. In Finland we had a sold-out with S2 and S3.</i></blockquote>I liked <a href="http://www.silentstorm-online.de/">Silent Storm</a>, but I'd have liked it a lot more if they'd added some character interaction, instead of concentrating solely on the combat.
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<br>Thanks for the link, <b>Slaughter</b>.
Silent Storm chat log
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
I don't mind the dialogue part so much (though I'd love to see a Fallout like game on this engine), but I'd love to see a larger strategic part. You know, somewhat like X-Com's. That would make it "perfect".
Greetings from Olav (Staff at http://www.strategycore.co.uk , Slaughter)