Project Fanout status
- Mr. Teatime
- Righteous Subjugator
- Posts: 3340
- Joined: Mon May 19, 2003 12:07 pm
Project Fanout status
<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>
<b>Psychosniper</b> of <a href="http://projectfanout.com">Project Fanout</a> has <a href="http://projectfanout.com/forums/viewtop ... 78">posted an update</a> on the mod's status on the <a href="http://projectfanout.com/forums/index.php">Project Fanout forums</a>.<blockquote><i>Ive noticed some people wondering where weve all gone.
<br>Were still here (though posting less due to real life it seems) in the team members section of the fourm (its hidden, so you havent missed anything.)
<br>PreProduction work still continues, and we are still getting ideas together for the maps the demo will use.
<br>Were getting the design document for the demo and taking it apart, deciding whats good, whats bad, and what needs work.
<br>The design doc is rather large, something that would cover multiple locatios in FO or FO2 (or the entire game of FO:Craptics with room to spare. If youre wondering why, its cause the maps are planned to be Huge compared to FO/FO2 maps)
<br>For those wondering about Ender, he's had some family matters come up. Im not aware what happend (and wouldnt disclose it without his premission), though with luck its nothing serious.
<br>
<br>A Roll call was done, and the following members responded.
<br>PsychoSniper
<br>Corpse
<br>nentwined
<br>Shade
<br>Andy-Spacetrain
<br>Profane
<br>Volourn
<br>Arcaliea
<br>
<br>Corpse contnues refining the new worldmap. It's looking sweet.
<br>
<br>A member of the fourm mentioned the idea of changing the graphics of the interface.
<br>That was looked into, and decided to be feasable.
<br>Any interface graphical change is yet to be decided upon however.</i></blockquote>Good luck guys, though when the leader of a mod goes AWOL, it's hard not to be cynical.
<br>
<br>Thanks, <b>psychosniper</b>.
<b>Psychosniper</b> of <a href="http://projectfanout.com">Project Fanout</a> has <a href="http://projectfanout.com/forums/viewtop ... 78">posted an update</a> on the mod's status on the <a href="http://projectfanout.com/forums/index.php">Project Fanout forums</a>.<blockquote><i>Ive noticed some people wondering where weve all gone.
<br>Were still here (though posting less due to real life it seems) in the team members section of the fourm (its hidden, so you havent missed anything.)
<br>PreProduction work still continues, and we are still getting ideas together for the maps the demo will use.
<br>Were getting the design document for the demo and taking it apart, deciding whats good, whats bad, and what needs work.
<br>The design doc is rather large, something that would cover multiple locatios in FO or FO2 (or the entire game of FO:Craptics with room to spare. If youre wondering why, its cause the maps are planned to be Huge compared to FO/FO2 maps)
<br>For those wondering about Ender, he's had some family matters come up. Im not aware what happend (and wouldnt disclose it without his premission), though with luck its nothing serious.
<br>
<br>A Roll call was done, and the following members responded.
<br>PsychoSniper
<br>Corpse
<br>nentwined
<br>Shade
<br>Andy-Spacetrain
<br>Profane
<br>Volourn
<br>Arcaliea
<br>
<br>Corpse contnues refining the new worldmap. It's looking sweet.
<br>
<br>A member of the fourm mentioned the idea of changing the graphics of the interface.
<br>That was looked into, and decided to be feasable.
<br>Any interface graphical change is yet to be decided upon however.</i></blockquote>Good luck guys, though when the leader of a mod goes AWOL, it's hard not to be cynical.
<br>
<br>Thanks, <b>psychosniper</b>.
- fallout ranger
- Hero of the Glowing Lands
- Posts: 2205
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- Location: Shady sands (no really!!)
- Contact:
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- 250 Posts til Somewhere
- Posts: 2847
- Joined: Wed Jun 05, 2002 11:21 am
- Location: Going to School.
- fallout ranger
- Hero of the Glowing Lands
- Posts: 2205
- Joined: Wed Sep 08, 2004 5:26 am
- Location: Shady sands (no really!!)
- Contact:
Ah you people really whine just about anything. Towns are to big, its to hard, we want it out now, we want it to look pro, we dont want new graphics we want old fallout animations. I mean the list never ends. Doesnt mather what anyone is making there is people on these forums coming with totaly uncalled hostile coments.
Why dont you try making your own mod instead of wasting time on trashing other peoples mods.
Why dont you try making your own mod instead of wasting time on trashing other peoples mods.
- fallout ranger
- Hero of the Glowing Lands
- Posts: 2205
- Joined: Wed Sep 08, 2004 5:26 am
- Location: Shady sands (no really!!)
- Contact:
GTA: New Reno, you say?fallout ranger wrote:no...but gay it was...
hey lets mix GTA and fallout guys!
I just hope the controls are more fluid and the Brahmin-jacking system is easier to deal with than GTA: Junktown.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller