Fallout 2: The Second Apocalypse reaches 1.2
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
What lvl design. It took 10 minutes to put that togheter. I was never trying to make it look good, it was there to serve a purpose of being able to buy everything in the game but still not being able to rob it. Most of the game time in the mod is spent on worldmap/encounter tables anyway.
""attacking the graphical limits of the game.""
You clearly have no clue on how graphics in fallout work. Not having animations for guns has nothing to do with graphical limits. Only reason for it is lazines of the makers. Fallout engine can perfectly have more looks of the guns.
""attacking the graphical limits of the game.""
You clearly have no clue on how graphics in fallout work. Not having animations for guns has nothing to do with graphical limits. Only reason for it is lazines of the makers. Fallout engine can perfectly have more looks of the guns.
Last edited by Haris on Wed Nov 03, 2004 6:11 pm, edited 1 time in total.
*raises his machete and glances at Haris*
He's an idiot, can I kill him now?
Sorry but thats not feedback. If somone said i think you should change your maps so they look a bit better i would have just taken it in next update. Not that hard to do, it wasnt important to me to enjoy the mod but it doesent mean i cant improve that. Any normal feedback i gotten like remove "U" and replace it with "You" in dialog and make encounters come more often for better pcs and make it so you dont die when you start cause of to hard encounters. I fixed those stuff in updates. And i will prolly fix maps too in next update.
Your idiocy hurts my eyes, Haris. Everything you write seems to inflict pain. You're inability to accept and learn from feedback is frankly awful. With the evidence of your 'mod', it should be obvious even to you that no matter how defensively you behave, nothing but radical re-working, and polishing will redeem the spectacularly terrible nature of it. For this crime, the onus is upon you, and you only. Not the engine, not the age of F2, not DAC, no one but you.
Kindly suffer an apoplexy. It’s only fair, after what you have put us through.
Most insulted,
Blargh
![icon_drunk :drunk:](./images/smilies/icon_drunk.gif)
Kindly suffer an apoplexy. It’s only fair, after what you have put us through.
Most insulted,
Blargh
![icon_drunk :drunk:](./images/smilies/icon_drunk.gif)
Last edited by Blargh on Wed Nov 03, 2004 8:26 pm, edited 1 time in total.
You really are a twat, Haris. Your mod has already been condemned by those who have had the misfortune of suffering it. As for my comments, they are based upon screenshots, your presence and conduct, and actual feedback from a considerable group of (usually) rational, intelligent individuals. 'Tis amusing that your definition of feedback changes to suit the moment. ![icon_drunk :drunk:](./images/smilies/icon_drunk.gif)
![icon_drunk :drunk:](./images/smilies/icon_drunk.gif)
Dude you just admitted that anything you wrote you pulled out of your ass for the sole purpose of getting postcounts. At the same time you made everyone’s negative feedback lose any credibility it had to begin with. It means that if someone said that fallout wasnt any good to you before you tried it, you would be one of those that hates fallout.
Admit ? Nay, I commented only upon your behaviour, and the reaction your awful creation has elicited from others. At no point have I claimed to have subjected myself to your tripe (that is, aside from your feeble attempts at reasoned argument.) My comments are as valid as the truth of your unbelievably dense nature.Haris wrote:Dude you just admitted that anything you wrote you pulled out of your ass for the sole purpose of getting postcounts.
The only 'feedback' I provided was on your conduct, the rest was commentary upon the reception of your mod. Woo yay.Haris wrote:At the same time you made everyone’s negative feedback lose any credibility it had to begin with.
You are an idiot. You are not worth further time or energy.
![icon_drunk :drunk:](./images/smilies/icon_drunk.gif)
You're kind of jumping to conclusions quickly. Calling Blargh a spammer?
And, Haris, if you don't care about our feedback, insults, or suggestions, why do you even bother to argue with us? You just constantly and automatically deny what we're saying. You keep saying you don't care about us, so why are you even here?
And, Haris, if you don't care about our feedback, insults, or suggestions, why do you even bother to argue with us? You just constantly and automatically deny what we're saying. You keep saying you don't care about us, so why are you even here?
Here is some of feedback i got before i posted screenshot.
Nicolai
Tenkoy
Kinda wierd that after i posted screenshot some people made negative opinion about the mod. So admitting they never played it explains how much there is behind the coments.
Nicolai
bwoodringSounds pretty neato to me, I'll have a go at it the next time I install Fo2
This was solwed in last update.Jeez. He's said repeatedly he doesn't like quests, he likes random encounters and salvaging junk to sell from battles. The only criticism I would offer is this: can you increase the rate of random encounters? I wish this was changed in the original fallout 2 campaign as well, but I'm not sure if it's hard-coded into the executable. I wish a trip between NCR and San Francisco would entail an average of about 2 battles, instead of the 0-1 you will average now.
Tenkoy
Spelling part was also fixed in last update, and more dialog was added.I don't see any real problems with the mod.
I would stress that what little dialouge you have in it be correct. Having the shopkeeper use stuff like "U want stuff" reflects poorly upon the people who created it. If I made something like this, I'd respect the mod enough to have correct grammar.
However, personally I'm enjoying it. It's a nice break from the normal Fallout 2 game.
Kinda wierd that after i posted screenshot some people made negative opinion about the mod. So admitting they never played it explains how much there is behind the coments.