<strong>[ -> Interview]</strong>
<a href="http://www.ggmania.com">Gameguru Mania</a> have posted an <a href="http://www.ggmania.com/full.php3?show=5687">interview with Sergey Lakhtin of Akella</a>, talking about the upcoming cyberpunk/falloutish isometric RPG <A href="http://www.metalheart.ru/">Metalheart</ ... <b>GGMania: How is combat handled in Metalheart: Replicants Rampage?</b>
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<br>Sergey Lakhtin: Step-by-step fighting mode a'la Fallout and Jagged Alliance. Each member of team has the certain quantity of Action Points (AP) which it is free to spend for the discretion - shooting, movement, tactics, etc. For some kinds of the weapon the sniper mode is stipulated - the conditional scheme of "ink cutting" will be given near to each part of a body of the opponent the percentage probability of hit in him is displayed. The player can adjust her, adding or taking away the Action Points necessary for a shot by a concrete part of a body. Critical hits with corresponding brutal animations are stipulated also.</i></blockquote>I hope <a href="http://www.bethsoft.com">Bethesda</a> are taking notes.
<br><BR>Spotted at: <A HREF="http://www.homelanfed.com">HomeLAN Fed</A>
Metalheart developer interview
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- Sovy Kurosei
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