<strong>[Company -> Update]</strong>
This time it's an <a href="http://www.itsuckstobejoe.com/interplay.asp">article</a> written by ex-Interplay employee, <b>corith</b>.<blockquote><i>Herve was not a gamer, nor much of a businessman. In the fall, prior to Interplay's closure. The company produced two, nearly identical products, one of which was ready prior to the Christmas shopping season. Although he had never played either one, Herve held back the completed product back until the first of the year when the second product would be ready, on the justification that they were different enough and they complemented each other. With such a view, it was obvious to everyone, that he had not played either. As a result, Interplay had no products for that Christmas season, resulting in a major loss of revenue.
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<br>Herve also failed to understand his consumer base. He came from making games for consoles (xbox, Playstation, gamecube) and pushed Interplay product line toward that market instead of staying with PC titles that Interplay had been renowned for. He also tried to milk a popular title with cheaply made games that had little to do with the original product, other than a similar name. Interplay's customers were not fooled, they knew crap when they saw it. Herve's games did poorly compared to titles created prior to his arrival.</i></blockquote>It's interesting to read, though nothing new.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
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Hah, I remember him. He wrote me an email as a reply to an email I left in Chucks mailbox complaining about FOBOS. Basically it was the same argument we heard the whole time, "It's not ready yet so you have no right to talk about the quality." From that article he wrote, he makes it sound like he was aboard that "Herve is stupid, FOBOS sucks" the whole time.