Whispers of the dead

Got great hand-eye coordination? Here's the place to show it off. You can also upload your work (images, audio, and video) and view our fan art gallery (currently defunct, bug forum management to fix it).
This is also the forum for all of you blossoming Camus' to exercise your brain power by writing and posting fan fiction.
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Section8
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Whispers of the dead

Post by Section8 »

AUDIO LOG D21002204

==
It's just me down here now. There's them, but I know they don't really exist. Shame they don't just fucking disappear like fairies. I can do all I want and they stay. Maybe it's just the proximity of their corpses; long fetid, barely more than bones. Something about the spiritual vessel of their body, and lack of fulfilment, or some mumbo-jumbo. But who gives a shit, right? They're here.

They're here, and I wish I was there. Somewhere other than here. This place is unclean and it's rubbing off onto me. I'm not to the stage of scrubbing myself 'til I bleed yet, but I've got a constant crawling itch. Like what you get under a cast, I'm sure there's a medical term for it, but the library is the worst, so I'll do my best to remain blissfully ignorant.

I'm beginning to believe things will never get better. I figured I'd just get used to the sight, the smell, and just ignore the voices, but I'm starting to think otherwise. Bad, I realise but at least I am becoming more mobile so to speak. It's a gradual process, but I can work myself up to bagging somebody every now and then, sometimes I can even do it with out weeping. I feel bad for the voices though. I'm sure I kill a voice everytime I move some remains. They're picky. Fuckers.

I moved one yesterday, and I haven't been able to eat yet. I can hardly fucking eat at the best of times. But it does mean the corridor to the elevator is clean, and even though I don't know if I'll be able to go anywhere, its progress, it's achievement! Shame there's no fucking reward. Have a cookie.

I wonder about my priorities. Maybe I'm digging too deep too fast, and should be trying to maintain some semblance of sanity instead. The home floor is nearly clean, but there's the names. So far I've only moved dwellers I can't recognise. It numbs the effects a little, to think they were once just nameless pieces of meat. When I know names it becomes difficult. I know voices too, and it all becomes too much.

It's almost chess. I have days to ponder my next move, and then it's their move again, throwing what they can at the shreds of my sanity. Given time I can stitch, but it's got to be weakening.
==

PS More to come :D
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
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Section8
I Make Games!
I Make Games!
Posts: 286
Joined: Thu Apr 18, 2002 1:45 pm
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Post by Section8 »

AUDIO LOG D21000706

==
The Medbay. All of its chems. All.

Can't get them. Can't bring myself. They're sick. Pestilent. Sick sick.

ificouldificouldburnificouldificouldificouldburnburnitdown.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Archchancellor
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Post by Archchancellor »

I take it the character speaking is afraid of a plauge
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Section8
I Make Games!
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Joined: Thu Apr 18, 2002 1:45 pm
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Post by Section8 »

AUDIO LOG D21011102

==
Mended. Am I? Been a while. Come to a decision. Fire will cleanse. No state to plan specifics. Least I know. Know what must be done. Not so easy. Must reach the armory.
==
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
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