<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>
The mod with a longer history than Counter-Strike and more melodrama than an Affleck film made a long news post detailing future releases and other stuff pertaining to <A HREF="http://www.wastelandhl2.com/" target=_blank>WHL2</a>. <blockquote><em> Our first order of business and plan is to bring to Half-Life 2 solid and intense deathmatch, the core of our first swing at the mod, and release it in a relatively short time-span. We already have a considerable leg up on this task, and far prior to this site becoming public for your perusal, we'd been hard at work hammering out the vehicle for your wasteland firefights. This initial release could partially be considered WHL: Source, as one way of looking at it, though new additions have been made to the arsenal and cast for such, and the maps included are being done from the ground up- both new locales and a return of old favorites.
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<br>We are excited about the prospects of working with steam in conjunction with our plans for content release, and with this engine can conceivably provide new weaponry, gear, and gameplay on a regular basis to those playing. Our team is fast at work forging a path into the exciting new potential of the engine, and the results are simply fantastic. To say the least, I have no doubt you'll be drooling once you see some of the stuff we're pulling off with source.
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<br>A subject many are concerned about, and had been with Wasteland on the first half-life, is teamplay. You can rest assured that it will verymuch happen, and soon, this time around. We like to keep a good number of things a surprise, but I will say that gang warfare is in the official design doc, with territory/resource control through the course of a number of maps, some interconnected. We are also investigating the potential for persistance for a player between servers-- statistics, notoriety, and soforth, via tools we are working on as well.</em></blockquote>Even with all the past bullshit I can't help but admit I'm really looking forward to this. Check the <A HREF="http://www.wastelandhl2.com/" target=_blank>WHL2 homepage</a> for the whole story and recently launched forums.
Wasteland HL2 Update
- Mad Max RW
- Paparazzi
- Posts: 2253
- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
- Contact:
- Mad Max RW
- Paparazzi
- Posts: 2253
- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
- Contact:
The Wastes is like a watered down and broken version of Wasteland Half Life. It was never popular outside a small group of followers. And they completely fucked up the once awesome duel wielding. Basically all the weapons were made shit. If the dev team didn't have countless internal problems and change leadership so many damn times they'd rank up there with CS and DoD. The years slipped by fast.
WHL, which has been around forever, was for a time the most savage and realistic deathmatch experience out there. If you had patience and learned the battlefield you could kill anybody with one shot with any weapon. People either loved or hated it. I fondly remember all the MP5 and pump action shotgun bitching.
WHL, which has been around forever, was for a time the most savage and realistic deathmatch experience out there. If you had patience and learned the battlefield you could kill anybody with one shot with any weapon. People either loved or hated it. I fondly remember all the MP5 and pump action shotgun bitching.
- fizzlephox
- SDF!
- Posts: 4
- Joined: Sun Apr 13, 2003 9:24 pm