Raiders...
- twiztid wanderer
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Raiders...
I'm actually not sure if this question has been already asked or not so I'm askin again. How would everybody feel about being able to join with raiders? Personally I think it would open up a whole new view to fallout and the wasteland.
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- Strider of the Wastes
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But as we all know, FO:T wasn't supposed to be an RPG, and I was glad to see another incarnation of a world I am very familiar with and fond of. Sure it wasn't FO3, but it wasn't supposed to be. I'm glad that it has garnered enough attention to finally draw some other developers into making games in that genre.Kashluk wrote:It would have been very nice if we would have been able to have a real post-apocalyptic rpg instead of Fo:T...Yossarian wrote:It would have been very nice if you would have been able to change sides in FOT...
no if i was writing the game like fo2 i would have somthing to do after werd but at the same time id ad a second main quest lik in the legend of zelda you know somthing to do with all tht loot youve been tokie after you nuke the enclave that way stuff like the fallout 2 hint book has a use without item editors
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Hell yeah
If you couldn't join the raiders then that would defeat open endedness of FO1 and FO2. It's always fun to murder and loot from helpless travelers.
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- Tank
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I agree. i'd love to be able to join the raiders again, this time we should even be able to finish the game as one, affiliated with one of the gangs preferably... And yes, the raider-quests should be just like the slaver-quests in FO2, just always be there, but as they progress, they get harder as the raiders get better weapons and take on larger settlements... It'd be damn hard to program though...
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- Slave_Master
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Yeah. The raids would have to have something unique going for them though. Otherwise it would just be a clone of slaving runs, except you are killing and looting instead of killing and capturing. Attacking settlements would be fine, but yes very hard to program. Because it would be lame fighting against some randomly generated town, and having the player go against actual game cities would be a distaster, potentially.Tank wrote:I agree. i'd love to be able to join the raiders again, this time we should even be able to finish the game as one, affiliated with one of the gangs preferably... And yes, the raider-quests should be just like the slaver-quests in FO2, just always be there, but as they progress, they get harder as the raiders get better weapons and take on larger settlements... It'd be damn hard to program though...
There needs to be more evil people in the world, as well. There should have been some quests that you could only get as a slaver in FO2. Like say some one only giving you a job because he heard about you being a really tough raider.
So, to answer the first question, I need to join the raiders! If an FO3 ever does come out, you better be able to join the raiders! I'll burn the Interplay HQ down if they don't!!
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No, a proper raider town would have a few crappy huts with dead people and beggars in, then a big fort and inside it's like a palace, with people in the gallows and stuff. A mixture between a roman arena type thing, a castle and a scrap yard.
I already think there is two raider groups (khans and the skullz or something)
And instead of the 4 mafia gangs in new reno, I think they should just be one big syndicate.
So the main gangs wanting power in the wasteland should be:
The Mafia
Slavers
Raiders
The gang in san fran
The ncr
plus the other little crappier gnags and factions.
I already think there is two raider groups (khans and the skullz or something)
And instead of the 4 mafia gangs in new reno, I think they should just be one big syndicate.
So the main gangs wanting power in the wasteland should be:
The Mafia
Slavers
Raiders
The gang in san fran
The ncr
plus the other little crappier gnags and factions.
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- Strider of the Wastes
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