The Fall v1.6

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Mr. Teatime
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The Fall v1.6

Post by Mr. Teatime »

<strong>[Game -> Update]</strong>

It's out. You can download it <a href="http://www.silver-style.com/forum/viewt ... 2">here</a>. For those that can read German:<blockquote><i>- Hint-Anzeige korrigiert
<br>- Anzeige der Waffengewöhnung korrigiert
<br>- XP-Verteilung stärker auf Party ausgerichtet
<br>- PCs werden schneller müde
<br>- Beim Rasten tauchen seltener Feinde auf
<br>- Feinde bei Kämpfen während der Rast sind stärker und zahlreicher
<br>- Wachende PCs bekommen weniger LE durch rasten
<br>- Looten nach einem Rast-Kampf ist möglich
<br>- Items sind stapelbar (Stapelanzahl ist abhängig von der Größe der Items)
<br>- Autosave-Option implementiert
<br>- Gegenstände kombinieren korrigiert
<br>- Stärke der Tiere gebalanced
<br>- Anzeige der Uhr beim Rasten implementiert
<br>- Alle fünf Schwierigkeitsgrade gebalanced
<br>- Kompatibilität zu älteren und On Board-Grafikkarten erhöht
<br>- Allgemeine Stabilität für unterschiedliche System erhöht
<br>- Ladezeiten und die Performance weiter optimiert
<br>- Diverse Questbugs gefixt</i></blockquote>At least the English version will have a lot of bugs fixed. Though I don't think there's even a release date for an English version.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
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Stainless
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Post by Stainless »

1st quarter 2005, is the supposed release date.

rough translation -
- rear announcement corrects
- announcement of weapon habituation corrects
- XP distribution more strongly aligned to party
- PCS become faster tired
- emerge when resting rare enemies
- enemies with fights during the rest are stronger and more
numerous
- being awake PCS get less LE through rest
- Looten after a rest fight is possible
- Items are stackable (number of piles depends on the size of
the Items)
- autosave option implements
- articles combine corrected
- strength of the animals gebalanced
- announcement of the clock when resting implements
- all five degrees of difficulty gebalanced
- compatibility to older and on board diagram maps increases
- general stability for different system increases
- load times and the performance continues to optimize
- various Questbugs fixed
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DarkUnderlord
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Post by DarkUnderlord »

- rear announcement corrects
They fixed the arse of a problem?
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Wixxxer
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Post by Wixxxer »

DarkUnderlord wrote:
- rear announcement corrects
They fixed the arse of a problem?
:rofl:...

It means "corrected hint-view" or "showing hints corrected"
Kashluk

Post by Kashluk »

"The ass is done. Let's move it men, go go go hut hut hut!"

But seriously, though... I can't wait to get my hands on the English version. These smaller German productions seem to be packing potential.
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