Falloutsylvania
I've written pages and pages describing what I want to do with this, and the scope is too large for me to complete it in a reasonable time. 15 locations, plus 6 tactical missions, all the heavy scripting, and not to mention the story that I want to tell, is going to take a long while to complete with how much attention I can pay to it.
So, I guess no one should expect to see this until 2006, or maybe even ever.
Worst case scenario is that I'll develop it as a Fallout/Fallout Tactics clone when I'm a millionaire in 15 years. I might even be able to make it an official Fallout product; who knows?
So, I guess no one should expect to see this until 2006, or maybe even ever.
Worst case scenario is that I'll develop it as a Fallout/Fallout Tactics clone when I'm a millionaire in 15 years. I might even be able to make it an official Fallout product; who knows?
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller
cool
I wonder how much that asshole herve would want for a phoenix engine licens, the source code for FOT, the sprite editor, and the tile art? sounds like he would make good deal for a fraction of what its worth i think they are down to about 4 or 5 people. Ill bet a half a dozed good programmers and an equal number of GA's could make something happen. The engine is still viable in my book.
- [HpA]SniperPotato
- Desert Wanderer
- Posts: 518
- Joined: Fri Dec 17, 2004 2:23 am
- Location: Everywhere and Nowhere
- Contact:
I noticed one of those maps had what looked like Anti Aircraft guns in them. The map with the 4 railway thingies on the right side. If you could link me to a site where i could get those...
Also could someone teach me to do rooves cause i really suck balls at it. Should i keep making the bottom walls bigger so that the roof above wont be red?
Also could someone teach me to do rooves cause i really suck balls at it. Should i keep making the bottom walls bigger so that the roof above wont be red?
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack
- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
If you're talking about the map I posted then the AAguns are in my custom tile pack, the latest version is on JJ's tutorial pages.[HpA]SniperPotato wrote:I noticed one of those maps had what looked like Anti Aircraft guns in them. The map with the 4 railway thingies on the right side. If you could link me to a site where i could get those...
The secret to getting the roof to fit is to make the walls of the house slightly overlap the floor tiles. I start the building in a blank map and once it's done save it as a clip to import where I need it.[HpA]SniperPotato wrote:Also could someone teach me to do rooves cause i really suck balls at it. Should i keep making the bottom walls bigger so that the roof above wont be red?
I put down my floor tiles first, I usually just drag any floor tiles to fill an area roughly how big I want the building, and then replace them with more appropriate tiles later. Then I place one of the corner tiles (usually marked CT or sometimes D) lined up with the edge of a floor tile. With it still selected I hold down ctrl and use the arrow keys to move it one world unit to the right and then one world unit up (or once to the left and once down etc depending on which corner), so that it is over lapping the corner of the floor tile. I do this for all the corners so that I have the building outlined.
You should now have no problems fitting the roof, though to double check when you place the wall tiles each wall should be made up of several wall tiles marked A and one wall tile marked B. The It is most important to have that B tile, doing so your roof should always fit, you can then go back and replace your tiles with Cs and Ds etc. For example if you want your doors to have door posts or to add detailed tiles to break up the pattern etc.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
- [HpA]SniperPotato
- Desert Wanderer
- Posts: 518
- Joined: Fri Dec 17, 2004 2:23 am
- Location: Everywhere and Nowhere
- Contact:
Oh sweet thanks, thats the AA gun stuff I needed. Woooo I can do rooves now. This place r0x.
Fallout Tactics multiplayer: COOPnet and MegaCOOP map pack
- fallout ranger
- Hero of the Glowing Lands
- Posts: 2205
- Joined: Wed Sep 08, 2004 5:26 am
- Location: Shady sands (no really!!)
- Contact: