Fallout 17th low point of 2004
- Mr. Teatime
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Fallout 17th low point of 2004
<strong>[ -> Editorial]</strong>
There's a <a href="http://www.gamepro.com/gamepro/domestic ... l">feature at GamePro</a> where they list their <b>top 20 gaming lows of 2004</b>. At number 17, they talk about <i>Fallout</i>:<blockquote><i><b>17) Fallout RPG Canned, Reopened</b>
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<br>Black Isle Studios saw its tragic end last year, and this year saw the disappointing release of Brotherhood of Steel, which like a long lost evil twin separated from birth, only served to tank the once brilliant franchise further. Hardcore fans hoped that the game would be picked up by Troika or Obsidian, but instead was nabbed by Bethesda, who plans to restart development from scratch--putting their own perks into the series.</i></blockquote>As long as those perks are <b><i>turn based combat</b></i> and the <b><i>classic top-down viewpoint</i></b>, I'm fine with that.
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<br>And for the record, I have reservations about what both <a href="http://www.obsidianent.com/">Obsidian</a> and <A href="http://www.troikagames.com">Troika</a> would do with the license, given the games both of those companies have released so far.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
There's a <a href="http://www.gamepro.com/gamepro/domestic ... l">feature at GamePro</a> where they list their <b>top 20 gaming lows of 2004</b>. At number 17, they talk about <i>Fallout</i>:<blockquote><i><b>17) Fallout RPG Canned, Reopened</b>
<br>
<br>Black Isle Studios saw its tragic end last year, and this year saw the disappointing release of Brotherhood of Steel, which like a long lost evil twin separated from birth, only served to tank the once brilliant franchise further. Hardcore fans hoped that the game would be picked up by Troika or Obsidian, but instead was nabbed by Bethesda, who plans to restart development from scratch--putting their own perks into the series.</i></blockquote>As long as those perks are <b><i>turn based combat</b></i> and the <b><i>classic top-down viewpoint</i></b>, I'm fine with that.
<br>
<br>And for the record, I have reservations about what both <a href="http://www.obsidianent.com/">Obsidian</a> and <A href="http://www.troikagames.com">Troika</a> would do with the license, given the games both of those companies have released so far.
<br><BR>Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
- Mr. Teatime
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- Mr. Teatime
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- Joined: Mon May 19, 2003 12:07 pm
Re: Fallout 17th low point of 2004
Don't you mean Isometric?Mr. Teatime wrote:As long as those perks are <b><i>turn based combat</b></i> and the <b><i>classic top-down viewpoint</i></b>, I'm fine with that.
- Mr. Teatime
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Saying isometric doesn’t have perspective is just ignorance, isometric doesn’t give anything but perspective, the whole point of isometric is to make a picture that is 2d look 3d. It gives the vision of 3d. Saying it doesn’t a perspective is blasphemy.
Anyway you’re right, Isometric wouldn’t work in 3d, it kind of fucks up the whole spectrum of things. I said isometric because you were talking about a top-down viewpoint I immediately ignored the factor of the 3d engine and said “Don’t you mean isometric?� because both (top-down and isometric) are 2d.
Anyway you’re right, Isometric wouldn’t work in 3d, it kind of fucks up the whole spectrum of things. I said isometric because you were talking about a top-down viewpoint I immediately ignored the factor of the 3d engine and said “Don’t you mean isometric?� because both (top-down and isometric) are 2d.
- Mr. Teatime
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