An ES: Oblivion screenshot
- Mr. Teatime
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An ES: Oblivion screenshot
the first one I've been extremely impressed by.
http://www.shacknews.com/screens.x/tes4 ... liv12B.jpg
It shows a lot of detail. Now, move the camera up to the classic fallout angle... it has potential...
http://www.shacknews.com/screens.x/tes4 ... liv12B.jpg
It shows a lot of detail. Now, move the camera up to the classic fallout angle... it has potential...
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- Mr. Teatime
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- Joined: Mon May 19, 2003 12:07 pm
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- 250 Posts til Somewhere
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- Sovy Kurosei
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Quite so. Which is why the game was unplayable garbage.It also performed like shit for me in terms of framerate, and it also had to load every ten paces I took.
These screenshots look more like shitbox 2 fodder if you ask me. A whole lot of detail and fuck all else. I really liked the fact that Daggerfall was expansive despite the sparse nature of the graphics.
I'm going to have to buy another harddrive and put windows 98 on it so I can forget about Morrowind and Oblivion and just go back to playing Daggerfall.
Part 2 was bleh. The story wasn't that interesting and the animations and controls weren't what I'd call great. The combat system seemed a bit better than the average and boring as shite "I hit you now you hit me" diablo/baldurs gate/NWN style that prevails amongst most RPGS. However it needed some polishing to make it playable. I couldn't enjoy it.I loved that game...Part 2 was kind of 'bleh' though.
- Sovy Kurosei
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Optimism, yo
Blur? No thanks.
Unoptimised code featuring unhealthy amount of polygons which will need a 400$ class card to crash to desktop flawlessly? No thanks.
Unoptimised code featuring unhealthy amount of polygons which will need a 400$ class card to crash to desktop flawlessly? No thanks.
Re: Optimism, yo
I know I can tell a lot about the quality of code from that screenshot.Koki wrote:Unoptimised code