Something New!!!

Comment on events and happenings in the Fallout community.
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King of Creation
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Something New!!!

Post by King of Creation »

<strong>[ -> Preview]</strong>

Sorry...I couldn't help it.
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<br><a href="http://www.homelanfed.com">HomeLAN Fed</a> has posted a new <a href="http://www.stalker-game.com/">STALKER</a> preview from the folks at <a href="http://www.gsc-game.com/">GSC Game World</a>.<blockquote><i>In the real world a gigantic number of varied conditions defines the choice of a certain reaction for a living creature. In terms of game mechanics, as of now, we see it impossible to implement all of them. We had to seek guidance of the main mechanisms which juxtapose with our game mechanics. Both limitations and conditions impacting NPCs should influence the player in about the same way. So, the mechanism of choice of actions, depending on situation, includes a set of functions, which provide for an adequate assessment of situation serving a choice-making factor for an NPC or monster. Firstly, the attitude towards the creature is determined – it can be friendly, neutral or hostile. Depending on the attitude, the choice of behavior model is made. The friendly attitude determines relaxed behaviour, the neutral one – a wary way, while the hostile attitude urges a combat approachs. Before getting into combat, however, the creature will evaluate the battle advantages – if the battle is to disadvantage, the NPC will disregard or merely avoid facing the opponent. In case the combat is deemed to be of advantage or is unavoidable, then through certain functions the chances against the opponent or a group of opponents are evaluated. Here the enemy type, number, condition, armament, distance to opponent and so on are taken into account. This allows obtaining a realistic picture of creature’s behaviour, where depending on chances of victory and courage, the creature either attacks, or, retreats a hostile company in fear.
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<br>The mentioned mechanisms make it possible for NPCs and monsters of S.T.A.L.K.E.R. to amazingly enliven the game, adequately react to the events and survive in the highly aggressive Zone environment.</blockquote></i>
<br>I think we know everything there is to know about this game by now. If you feel that you don't, you can read the rest of the <a href="http://www.homelanfed.com/index.php?id= ... preview</a>.
Paranoid Jack
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Post by Paranoid Jack »

I just stopped by the house to have lunch and tried to read the article. It hurt my head and I gave up... so I am hoping for a better translation.
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S4ur0n27
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Post by S4ur0n27 »

You can also translate it yourself, COMMIE SPY.
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