Something really lame about FO 1 & 2 that must be changed, was the lack of building blackout. When you enter a building you should not automatically be able to see who and what is behind other closed doors in that building (until of course you open them and look inside, or there are windows w/in your LOS). This is bush league. At the very least this should be an option to increase difficulty - it would make urban fighting a lot more interesting.
I like the iso view, but it has to be implemented realistically.
Building Blackout
- Cimmerian Nights
- Striding Hero
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Building Blackout
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- POOPERSCOOPER
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Fog of War can get kinda of annoying sometimes because its never realistic either. I'm assuming your talking about blackout or just invisible characters until you open the door, but if they did that they would pretty much have to do it for everything so you dont see people behind buildings and chit. I like it the way it is.
Bethesda will probably do a FPS so you'll have all your spaztastic realism.
Bethesda will probably do a FPS so you'll have all your spaztastic realism.
- Cimmerian Nights
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Yeah that's what I meant when I used the term...blackout. And more specifically building blackout meaning within buildings only. I agree with you on the fog of war. But characters being invisible until within eyesight or earshot was one thing FOT actually got right IMO. It adds another dimension tactically.POOPERSCOOPER wrote:I'm assuming your talking about blackout
But yeah, this is all academic if it's a FPS. But I don't see how that makes things more realistic.
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- POOPERSCOOPER
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It makes it more realistic because you cant see behind walls and the like making all this discussion not valid. Dont give me attitude about the black out shit or I'll cut your throat. I think it would be stupid too see the whole building but not the people in it, you might as well just have fog of war.