DarkUnderlord wrote:Yar as Briosafreak said, when we say "isometric"
we mean this
Oh ok, I thought it was not isometric, but I see your point - conceptually it's a conceptual blend and in terms of the graphic/phonological pole it's a metaphor. In other words, you took "isometric" to name what is the closest possible to it nowadays. Practical; I concur to this. However it might sometimes be slightly misleading, but what the hell.
You really want to see the full list? Really?
Maybe. For the time, I listed those that first came to mind mind as more important than TB and isometric (
in the original meaning of the word, not your novel meaning)
Though the comment has been made: Fallout not Deus Ex. Bloodlines had a great in-depth story, fantastic NPC's, brilliant dialogue, a few good-bad choices and consequences. It lacked the combat / non-combat option but even if it had it, would you really want to call that "Fallout"?
No, that's why I pointed out a Fallout must have a top-down view, which now I know you call isometric, and also I insisted that I want to have the time to think my actions over during combat. Also if we're talking fallout here, it goes without saying that to call a game "Fallout" it's gotta have the proper setting (would-be post-atomic future as seen from the American 50s; preferably Northern America), the distinctive style in visuals, the feeling of desolation, dirtyness, worn-out look, mature themes, irony, <please continue/ammend if you feel like>
Then there are other things to consider. In-game jokes done ever so gently. That 50's setting. The list goes on and on and on.
Oh there you go.
Fallout isn't just about one thing or perspective, it's all these things combined. Take anyone of them away though and what you've got is just that little bit less "Fallouty".
you're an old sentimental ... person and, though I _largely_ agree with you, something like TB combat might just have to be compromised one day if we want the game to be ever actually produced and published. (I'm not saying I don't like TB combat)
Bethesda have got to ask themselves the question: Why did they buy the Fallout license? Was it to make a proper Fallout sequel or was it just to make money? If it was for the latter, they've made a huge mistake.
The point is, not all F fans are so hardcore as you (I'm not talking people at these boards, but fans among the 'general' audience). Todd says they in Bethsoft are fallout fans, all press guys are fallout fans, etcetera - do you think the majority of them wants TB? I mean they possibly ask themselves the question you want them to ask, but with differnt conclusions. Making a proper F sequel may mean a different thing for many people out there, who love Fallout in their own way. And although the "F fans" at Bethsoft may be willing to do an excellent game that suits us all, they are unlikely (reads: impossible) to sacrifice the goal of making money. Let me put it this way: making games is a business, not charity.
But fuck that, I want a good ol' skool Fallout, too!