Two Restricted Area previews

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Mr. Teatime
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Two Restricted Area previews

Post by Mr. Teatime »

<strong>[Game -> Preview]</strong> - More info on <a href="http://wikipocalypse.duckandcover.cx/in ... tle=Master Creating">Company: Master Creating</a> | More info on <a href="http://wikipocalypse.duckandcover.cx/in ... Restricted Area">Game: Restricted Area</a>

There are two more<a href="http://www.ra2083.com/"> Restricted Area</a> previews online today. To save time, here they are in one news post.


Firstly <a href="http://pc.gamespy.com/pc/restricted-are ... 1">Gamespy previewed the game</a>,
based on an early preview version. The preview is badly
written and researched (<strong>Persistent Online Action RPG</strong>?), but I've managed to pick out a part that seems
accurate:


<blockquote><em>
The game plays much like </em><em>Diablo, with the emphasis on fighting
hordes of monsters and gaining lots of loot. You don't have to worry
about ammo for your weapons, and you'll get enough stuff to fill all
your inventory slots just in the first level or two of the first
dungeon.

</em>
</blockquote>
Then <a href="http://www.gamingnexus.com/Preview.asp?ID=244">Gaming Nexus decided to write a hands-on preview</a> as well:

<blockquote><em>The action was fast
paced and gritty. Ammunition never seems to run out, so whether using
the shotgun, automatic rifle, plasma launcher, or flame thrower, I
never had to pause to reload. All of the enemies expired in
appropriately gruesome fashion, and looked great doing it. In fact, the
entire game looks fabulous. There's still life in the isometric 2D
game, and Restricted Area proves it. I was also impressed at how
smoothly and quickly things seemed to run. This style of game demands
an almost frantic pacing, and RA delivers. Wave after wave of giants,
zombies, and face-hugger things were quickly dealt with. I believe I
was in an early portion of the game, so the difficulty wasn't ramped up
too high yet.

</em></blockquote>
I suppose a <em>Diablo</em>-clone
relies on keeping its combat interesting and having good l3wt to
collect. Enemies dying gorily is one step toward keeping the combat
interesting, and somewhat surprising given the game comes from Germany,
where violence is usually censored.



<blockquote>
</blockquote>
Spotted @ <a href="http://www.rpgdot.com">RPG Dot</a>
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hat_man99
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Post by hat_man99 »

They better ficken not make it like diablo or ill have to start gettin violent.
:chainsaw: :chainsaw: :chainsaw:
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Claw
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Post by Claw »

Well, duh. They already did.
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